using System; using System.Collections.Generic; using UnityEngine; namespace AxiReplay { public class NetReplay { /// /// 客户端当前帧 /// public int mCurrClientFrameIdx = int.MinValue; /// /// 服务器远端当前帧 /// public int mRemoteFrameIdx { get; private set; } /// /// Remote 2 Client Frame Gap /// public int mDiffFrameCount => mRemoteFrameIdx - mCurrClientFrameIdx; /// /// 网络数据队列 /// Queue mNetReplayQueue = new Queue(); /// /// 当前数据 /// ReplayStep mCurrReplay; /// /// 下一个数据数据 /// ReplayStep mNextReplay; bool bNetInit = false; public NetReplay() { ResetData(); } public void ResetData() { mNetReplayQueue.Clear(); mCurrReplay = default(ReplayStep); mCurrReplay.FrameStartID = int.MinValue; bNetInit = false; } public void InData(ReplayStep inputData, int ServerFrameIdx) { mNetReplayQueue.Enqueue(inputData); mRemoteFrameIdx = inputData.FrameStartID; if (!bNetInit) { bNetInit = true; mNextReplay = mNetReplayQueue.Dequeue(); } } public bool TryGetNextFrame(out ReplayStep data, out int frameDiff, out bool inputDiff) { if (!bNetInit) { data = default(ReplayStep); frameDiff = default; inputDiff = false; return false; } TakeFrame(1, out data, out frameDiff, out inputDiff); return frameDiff > 0; } public bool TryGetNextFrame(int targetFrame, out ReplayStep data, out int frameDiff, out bool inputDiff) { if (!bNetInit) { data = default(ReplayStep); frameDiff = default; inputDiff = false; return false; } return TakeFrameToTargetFrame(targetFrame, out data, out frameDiff, out inputDiff); } void TakeFrame(int addFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff) { int targetFrame = mCurrClientFrameIdx + addFrame; TakeFrameToTargetFrame(targetFrame, out data, out bFrameDiff, out inputDiff); } bool TakeFrameToTargetFrame(int targetFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff) { bool result; inputDiff = false; if (targetFrame == mNextReplay.FrameStartID && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0) { //当前帧追加 mCurrClientFrameIdx = targetFrame; ulong oldInput = mCurrReplay.InPut; mCurrReplay = mNextReplay; if (oldInput != mCurrReplay.InPut) inputDiff = true; mNextReplay = mNetReplayQueue.Dequeue(); result = true; } else result = false; bFrameDiff = mRemoteFrameIdx - mCurrClientFrameIdx; data = mCurrReplay; return result; } public int GetSkipFrameCount() { var frameGap = mDiffFrameCount; if (frameGap <= 0) return 0; int skip = 0; if (frameGap <= 2) skip = 0; if (frameGap > 2 && frameGap < 6) skip = 1 + 1; else if (frameGap > 7 && frameGap < 12) skip = 2 + 1; else if (frameGap > 13 && frameGap < 20) skip = 3 + 1; else skip = frameGap - 2; return skip; } } }