using AxibugEmuOnline.Client.UI; using DG.Tweening; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace AxibugEmuOnline.Client { public class ThirdMenuRoot : SubMenuItemGroup { private RectTransform m_rect; private RectTransform m_parent; [SerializeField] private RectTransform m_selectArrow; [SerializeField] float ArrowOffset = 50; [SerializeField] float WidthFix = 50; [SerializeField] public ItemPresent itemGroup; [SerializeField] ScrollRect srollRect; public override int SelectIndex { get => m_selectIndex; set { if (itemGroup.DataList == null) return; value = Mathf.Clamp(value, 0, itemGroup.DataList.Count - 1); if (m_selectIndex == value) return; bool useAnim = m_selectIndex != -1; m_selectIndex = value; RollToIndex(m_selectIndex, useAnim); OnSelectMenuChanged(); } } public void ResetToFirst() { m_selectIndex = -1; SelectIndex = 0; } protected override MenuItem GetItemUIByIndex(int index) { return itemGroup.GetItemUIByDataIndex(index).GetComponent(); } protected override void Awake() { m_rect = transform as RectTransform; m_parent = transform.parent as RectTransform; base.Awake(); } public override void Init(List menuDataList) { } protected override bool OnCmdEnter() { var item = GetItemUIByIndex(SelectIndex); return item.OnEnterItem(); } protected override void OnCmdBack() { var item = GetItemUIByIndex(SelectIndex); item.OnExitItem(); } private void LateUpdate() { SyncRectToLaunchUI(); } protected override void OnSelectMenuChanged() { itemGroup.UpdateDependencyProperty(this); } void RollToIndex(int index, bool useAnim = false) { Vector2 itemPos = itemGroup.GetItemAnchorePos(index); Vector3[] corners = new Vector3[4]; Vector2 targetPos = itemGroup.transform.InverseTransformPoint(m_selectArrow.position); itemGroup.RectTransform.GetLocalCorners(corners); targetPos = targetPos - (Vector2)corners[1]; float gap = targetPos.y - itemPos.y; srollRect.velocity = Vector2.zero; if (!useAnim) srollRect.content.anchoredPosition += new Vector2(0, gap); else { var endValue = srollRect.content.anchoredPosition + new Vector2(0, gap); DOTween.To(() => srollRect.content.anchoredPosition, (x) => srollRect.content.anchoredPosition = x, endValue, 0.125f); } } Vector3[] corner = new Vector3[4]; private void SyncRectToLaunchUI() { if (LaunchUI.Instance == null) return; var launchUIRect = LaunchUI.Instance.transform as RectTransform; m_rect.pivot = new Vector2(1, 0.5f); m_rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, launchUIRect.rect.width); m_rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, launchUIRect.rect.height); m_rect.position = launchUIRect.position; var temp = m_rect.localPosition; var offsetX = (m_rect.pivot.x - 0.5f) * m_rect.rect.size.x; temp.x += offsetX; var offsetY = (m_rect.pivot.y - 0.5f) * m_rect.rect.size.y; temp.y += offsetY; m_rect.localPosition = temp; m_rect.localScale = launchUIRect.localScale; m_parent.GetWorldCorners(corner); var parentPosition = corner[0]; parentPosition = launchUIRect.InverseTransformPoint(parentPosition); launchUIRect.GetWorldCorners(corner); var rootPosition = corner[0]; rootPosition = launchUIRect.InverseTransformPoint(rootPosition); var widthGap = parentPosition.x - rootPosition.x; m_rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, launchUIRect.rect.width - widthGap - WidthFix); m_selectArrow.position = m_parent.transform.position; temp = m_selectArrow.anchoredPosition; temp.x += ArrowOffset; m_selectArrow.anchoredPosition = temp; } protected override void OnCmdSelectItemDown() { base.OnCmdSelectItemDown(); } protected override void OnCmdSelectItemUp() { base.OnCmdSelectItemUp(); } } }