# Screen Space Reflections The **Screen Space Reflection** effect creates subtle reflections that simulate wet floor surfaces or puddles. Screen Space Reflection is an ideal effect to limit the amount of [specular light](https://docs.unity3d.com/Manual/shader-NormalSpecular.html) leaking. For further information on the **Screen Space Reflection** effect see the [Screen Space Reflection](https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html) documentation in the Unity manual. ![](images/ssr.png) ### Properties | Property | Function | | :----------------------- | :------------------------------------------------------------ | | Preset | Select the quality preset from the dropdown. Use `Custom` to fine tune the quality. | | Maximum Iteration Count (`Custom` preset only) | Set the maximum number of steps in the raymarching pass. Higher values mean more reflections.| | Thickness (`Custom` preset only)| Set the value of the Ray thickness. Lower values are more resource-intensive but detect smaller details. | | Resolution (`Custom` preset only)| Select the size of the internal buffer. Select Downsample to maximize performance. Supersample is slower but produces higher quality results. | | Maximum March Distance | Set the maximum distance to traverse in the scene after which it will stop drawing reflections. | | Distance Fade | Set the value for the distance to fade reflections close to the near plane. This is useful to hide common artifacts. | | Vignette | Select the value to fade reflections close to the screen edges. | ### Performances Only use the `Custom` preset for beauty shots. If you are developing for consoles, use `Medium` as the maximum, unless you have plenty of GPU time to spare. On lower resolutions you can boost the quality preset and get similar timings with a higher visual quality. ### Known issues and limitations - Screen-space reflections doesn't support AR/VR. ### Requirements - Compute shader - Motion vectors - Deferred rendering path - Shader Model 5.0 See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.