using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VirtualNes.Core { public class EXPAD { protected NES nes; public EXPAD(NES parent) { nes = parent; } public virtual void Dispose() { } public virtual void Reset() { } public virtual void Strobe() { } public virtual byte Read4016() { return 0x00; } public virtual byte Read4017() { return 0x00; } public virtual void Write4016(byte data) { } public virtual void Write4017(byte data) { } public virtual void Sync() { } public virtual void SetSyncData(int type,int data) { } public virtual int GetSyncData(int type) { return 0x00; } } }