using System; namespace VirtualNes.Core { public class APU_VRC6 : APU_INTERFACE { public const int RECTANGLE_VOL_SHIFT = 8; public const int SAWTOOTH_VOL_SHIFT = 6; private RECTANGLE ch0 = new RECTANGLE(); private RECTANGLE ch1 = new RECTANGLE(); private SAWTOOTH ch2 = new SAWTOOTH(); private int cycle_rate; private float cpu_clock; public APU_VRC6() { Reset(APU_CLOCK, 22050); } public override void Reset(float fClock, int nRate) { ch0.ZeroMemory(); ch1.ZeroMemory(); ch2.ZeroMemory(); Setup(fClock, nRate); } public override void Setup(float fClock, int nRate) { cpu_clock = fClock; cycle_rate = (int)(fClock * 65536.0f / nRate); } public override void Write(ushort addr, byte data) { switch (addr) { // VRC6 CH0 rectangle case 0x9000: ch0.reg[0] = data; ch0.gate = (byte)(data & 0x80); ch0.volume = (byte)(data & 0x0F); ch0.duty_pos = (byte)((data >> 4) & 0x07); break; case 0x9001: ch0.reg[1] = data; ch0.freq = INT2FIX((((ch0.reg[2] & 0x0F) << 8) | data) + 1); break; case 0x9002: ch0.reg[2] = data; ch0.enable = (byte)(data & 0x80); ch0.freq = INT2FIX((((data & 0x0F) << 8) | ch0.reg[1]) + 1); break; // VRC6 CH1 rectangle case 0xA000: ch1.reg[0] = data; ch1.gate = (byte)(data & 0x80); ch1.volume = (byte)(data & 0x0F); ch1.duty_pos = (byte)((data >> 4) & 0x07); break; case 0xA001: ch1.reg[1] = data; ch1.freq = INT2FIX((((ch1.reg[2] & 0x0F) << 8) | data) + 1); break; case 0xA002: ch1.reg[2] = data; ch1.enable = (byte)(data & 0x80); ch1.freq = INT2FIX((((data & 0x0F) << 8) | ch1.reg[1]) + 1); break; // VRC6 CH2 sawtooth case 0xB000: ch2.reg[1] = data; ch2.phaseaccum = (byte)(data & 0x3F); break; case 0xB001: ch2.reg[1] = data; ch2.freq = INT2FIX((((ch2.reg[2] & 0x0F) << 8) | data) + 1); break; case 0xB002: ch2.reg[2] = data; ch2.enable = (byte)(data & 0x80); ch2.freq = INT2FIX((((data & 0x0F) << 8) | ch2.reg[1]) + 1); // ch2.adder = 0; // 僋儕傾偡傞偲僲僀僘偺尨場偵側傞 // ch2.accum = 0; // 僋儕傾偡傞偲僲僀僘偺尨場偵側傞 break; } } public override int Process(int channel) { switch (channel) { case 0: return RectangleRender(ch0); case 1: return RectangleRender(ch1); case 2: return SawtoothRender(ch2); } return 0; } public override int GetFreq(int channel) { if (channel == 0 || channel == 1) { RECTANGLE ch = null; if (channel == 0) ch = ch0; else ch = ch1; if (ch.enable == 0 || ch.gate != 0 || ch.volume == 0) return 0; if (ch.freq < INT2FIX(8)) return 0; return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 16.0f)); } if (channel == 2) { SAWTOOTH ch = ch2; if (ch.enable == 0 || ch.phaseaccum == 0) return 0; if (ch.freq < INT2FIX(8)) return 0; return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 14.0f)); } return 0; } private int RectangleRender(RECTANGLE ch) { // Enable? if (ch.enable == 0) { ch.output_vol = 0; ch.adder = 0; return ch.output_vol; } // Digitized output if (ch.gate != 0) { ch.output_vol = ch.volume << RECTANGLE_VOL_SHIFT; return ch.output_vol; } // 堦掕埲忋偺廃攇悢偼張棟偟側偄(柍懯) if (ch.freq < INT2FIX(8)) { ch.output_vol = 0; return ch.output_vol; } ch.phaseacc -= cycle_rate; if (ch.phaseacc >= 0) return ch.output_vol; int output = ch.volume << RECTANGLE_VOL_SHIFT; if (ch.freq > cycle_rate) { // add 1 step ch.phaseacc += ch.freq; ch.adder = (byte)((ch.adder + 1) & 0x0F); if (ch.adder <= ch.duty_pos) ch.output_vol = output; else ch.output_vol = -output; } else { // average calculate int num_times, total; num_times = total = 0; while (ch.phaseacc < 0) { ch.phaseacc += ch.freq; ch.adder = (byte)((ch.adder + 1) & 0x0F); if (ch.adder <= ch.duty_pos) total += output; else total += -output; num_times++; } ch.output_vol = total / num_times; } return ch.output_vol; } private int SawtoothRender(SAWTOOTH ch) { // Digitized output if (ch.enable == 0) { ch.output_vol = 0; return ch.output_vol; } // 堦掕埲忋偺廃攇悢偼張棟偟側偄(柍懯) if (ch.freq < INT2FIX(9)) { return ch.output_vol; } ch.phaseacc -= cycle_rate / 2; if (ch.phaseacc >= 0) return ch.output_vol; if (ch.freq > cycle_rate / 2) { // add 1 step ch.phaseacc += ch.freq; if (++ch.adder >= 7) { ch.adder = 0; ch.accum = 0; } ch.accum += ch.phaseaccum; ch.output_vol = ch.accum << SAWTOOTH_VOL_SHIFT; } else { // average calculate int num_times, total; num_times = total = 0; while (ch.phaseacc < 0) { ch.phaseacc += ch.freq; if (++ch.adder >= 7) { ch.adder = 0; ch.accum = 0; } ch.accum += ch.phaseaccum; total += ch.accum << SAWTOOTH_VOL_SHIFT; num_times++; } ch.output_vol = (total / num_times); } return ch.output_vol; } public override uint GetSize() { return ch0.GetSize() + ch1.GetSize() + ch2.GetSize(); } public override void SaveState(StateBuffer p) { ch0.SaveState(p); ch1.SaveState(p); ch2.SaveState(p); } public class RECTANGLE : IStateBufferObject { public byte[] reg = new byte[3]; public byte enable; public byte gate; public byte volume; public int phaseacc; public int freq; public int output_vol; public byte adder; public byte duty_pos; public void ZeroMemory() { Array.Clear(reg, 0, reg.Length); enable = 0; gate = 0; volume = 0; phaseacc = 0; freq = 0; output_vol = 0; adder = 0; duty_pos = 0; } public uint GetSize() { return 20; } public void SaveState(StateBuffer buffer) { buffer.Write(reg); buffer.Write(enable); buffer.Write(gate); buffer.Write(volume); buffer.Write(phaseacc); buffer.Write(freq); buffer.Write(output_vol); buffer.Write(adder); buffer.Write(duty_pos); } public void LoadState(StateReader buffer) { reg = buffer.Read_bytes(3); enable = buffer.Read_byte(); gate = buffer.Read_byte(); volume = buffer.Read_byte(); phaseacc = buffer.Read_int(); freq = buffer.Read_int(); output_vol = buffer.Read_int(); adder = buffer.Read_byte(); duty_pos = buffer.Read_byte(); } } public class SAWTOOTH : IStateBufferObject { public byte[] reg = new byte[3]; public byte enable; public byte volume; public int phaseacc; public int freq; public int output_vol; public byte adder; public byte accum; public byte phaseaccum; public void ZeroMemory() { Array.Clear(reg, 0, reg.Length); enable = 0; volume = 0; phaseacc = 0; freq = 0; output_vol = 0; adder = 0; accum = 0; phaseaccum = 0; } public uint GetSize() { return 20; } public void SaveState(StateBuffer buffer) { buffer.Write(reg); buffer.Write(enable); buffer.Write(volume); buffer.Write(phaseacc); buffer.Write(freq); buffer.Write(output_vol); buffer.Write(adder); buffer.Write(accum); buffer.Write(phaseaccum); } public void LoadState(StateReader buffer) { reg = buffer.Read_bytes(3); enable = buffer.Read_byte(); volume = buffer.Read_byte(); phaseacc = buffer.Read_int(); freq = buffer.Read_int(); output_vol = buffer.Read_int(); adder = buffer.Read_byte(); accum = buffer.Read_byte(); phaseaccum = buffer.Read_byte(); } } } }