using AxibugEmuOnline.Client.ClientCore; using AxibugEmuOnline.Client.UI; using UnityEngine; using UnityEngine.UI; namespace AxibugEmuOnline.Client { public class RomItem : MenuItem, IVirtualItem { [SerializeField] Image m_romImage; [SerializeField] GameObject DownloadingFlag; [SerializeField] Slider DownProgress; [SerializeField] GameObject FileReadyFlag; public int Index { get; set; } private RomLib m_romlib => App.nesRomLib; private RomFile m_romfile; public void SetData(object data) { Reset(); m_romfile = (RomFile)data; m_romfile.OnInfoFilled += OnRomInfoFilled; m_romImage.sprite = null; UpdateView(); if (!m_romfile.InfoReady) { m_romlib.BeginFetchRomInfo(m_romfile); } SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index); } public void SetDependencyProperty(object data) { SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index); } public void Release() { m_romfile.OnInfoFilled -= OnRomInfoFilled; } private void OnRomInfoFilled() { UpdateView(); } private void UpdateView() { if (!m_romfile.InfoReady) { SetBaseInfo("正在拉取", "---", "---"); } else { SetBaseInfo(m_romfile.Alias, m_romfile.Descript, m_romfile.GameTypeDes); App.CacheMgr.GetSpriteCache(m_romfile.ImageURL, (img, url) => { if (url != m_romfile.ImageURL) return; m_romImage.sprite = img; }); } } public override bool OnEnterItem() { if (!m_romfile.RomReady) { m_romfile.BeginDownload(); return false; } else { //加载一个用户自己提供的Rom时,使用这个方法 //App.emu.BeginGame(App.nesRomLib.GetExistRom("bad_apple_2_5.nes")); App.emu.BeginGame(m_romfile); return false; } } protected override void Update() { DownloadingFlag.SetActiveEx(false); FileReadyFlag.SetActiveEx(false); if (m_romfile == null) return; if (!m_romfile.InfoReady) return; if (m_romfile.IsDownloading) { DownloadingFlag.SetActiveEx(true); DownProgress.value = m_romfile.Progress; } else if (m_romfile.RomReady) { FileReadyFlag.SetActiveEx(true); } base.Update(); } } }