using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public interface IVirtualLayout { Dictionary CacheItemScripts { get; } List DataList { get; } object DependencyProperty { get; } RectTransform RectTransform { get; } RectTransform GetTemplate(object data); Vector2 GetItemAnchorePos(int index); RectTransform GetItemUIIfExist(int index); void UpdateProxyVisualState(); void UpdateDependencyProperty(object dp); void SetData(object dataList); void MoveToScrollViewCenter(ScrollRect scrollRect, int dataIndex); } public class ItemProxy { public bool IsDestroyed; public bool Visible = true; public int Index; public bool IsInViewRect; public Vector2 Pivot => _template.pivot; public Vector2 AnchoredPosition; public float Width; public float Height; private IVirtualLayout _parent; private RectTransform _template => _parent.GetTemplate(_parent.DataList[Index]); private RectTransform _runtimeInstance; private LayoutGroup _layoutElement; public RectTransform RuntimeItemUI => _runtimeInstance; public bool firstShow { get; private set; } = true; public float PreferredWidth { get { if (_layoutElement == null) return 0; return _layoutElement.preferredWidth; } } public float PreferredHeight { get { if (_layoutElement == null) return 0; return _layoutElement.preferredHeight; } } public ScripteInterface GetLuaObj() { if (_runtimeInstance == null) return null; _parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface lfi); return lfi; } public ItemProxy(IVirtualLayout parent) { _parent = parent; } public void Dispose() { if (_runtimeInstance != null) { if (Application.isPlaying) { GameObjectPool.Release(_runtimeInstance.gameObject); } else GameObject.DestroyImmediate(_runtimeInstance.gameObject); } } public bool NeedShow { get { if (IsInViewRect && _runtimeInstance == null) return true; else { if (_runtimeInstance != null && IsInViewRect && _runtimeInstance.anchoredPosition != AnchoredPosition) return true; else return false; } } } public bool NeedHide => !IsInViewRect && _runtimeInstance != null; public void UpdateView(bool force = false) { if (IsInViewRect) { if (_runtimeInstance == null) { _runtimeInstance = GetInstance(); _layoutElement = _runtimeInstance.GetComponent(); UpdateViewData(); } else if (force) { UpdateViewData(); } UpdateLayout(); } else { ReleaseInstance(); } } public void UpdateLayout() { if (_runtimeInstance != null) { _runtimeInstance.gameObject.SetActive(true); _runtimeInstance.anchorMax = Vector2.up; _runtimeInstance.anchorMin = Vector2.up; _runtimeInstance.anchoredPosition = AnchoredPosition; _runtimeInstance.sizeDelta = new Vector2(Width, Height); } if (_layoutElement != null) { _layoutElement.CalculateLayoutInputHorizontal(); _layoutElement.CalculateLayoutInputVertical(); _layoutElement.SetLayoutHorizontal(); _layoutElement.SetLayoutVertical(); } } private void UpdateViewData() { if (Application.isPlaying) { if (!_parent.CacheItemScripts.ContainsKey(_runtimeInstance.gameObject)) { var vItem = _runtimeInstance.gameObject.GetComponent(); ScripteInterface newSI = new ScripteInterface(vItem); _parent.CacheItemScripts[_runtimeInstance.gameObject] = newSI; } _parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface si); si.SetDataList(_parent.DataList[Index], Index); if (_parent.DependencyProperty != null) si.SetDependencyProperty(_parent.DependencyProperty); } } public void UpdateDP() { if (_runtimeInstance == null) return; _parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface luaInterface); if (luaInterface == null) return; if (_parent.DependencyProperty != null) luaInterface.SetDependencyProperty(_parent.DependencyProperty); } private RectTransform GetInstance() { var res = GameObjectPool.GetInstance(_template.gameObject, _parent.RectTransform).GetComponent(); return res; } private void ReleaseInstance() { if (_runtimeInstance == null) return; _layoutElement = null; if (Application.isPlaying) { _parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface si); if (si != null) si.Release(); GameObjectPool.Release(_runtimeInstance.gameObject); _runtimeInstance = null; } else { GameObject.DestroyImmediate(_runtimeInstance.gameObject); _runtimeInstance = null; } } } public class ScripteInterface { private IVirtualItem _itemInstance; public IVirtualItem ItemInstance => _itemInstance; public ScripteInterface(IVirtualItem lc) { _itemInstance = lc; } public void SetDataList(object dataItem, int index) { if (_itemInstance == null) return; _itemInstance.Index = index; _itemInstance.SetData(dataItem); } public void Release() { if (_itemInstance == null) return; _itemInstance.Release(); } public void SetDependencyProperty(object dependencyProperty) { if (_itemInstance == null) return; _itemInstance.SetDependencyProperty(dependencyProperty); } } public interface IVirtualItem { GameObject gameObject { get; } int Index { get; set; } void SetData(object data); void SetDependencyProperty(object data); void Release(); }