using UnityEngine;
namespace AxibugEmuOnline.Client.Common
{
public static class PSVitaKey
{
///
/// ×
///
public static KeyCode Cross => KeyCode.Joystick1Button0;
///
/// ⭕
///
public static KeyCode Circle => KeyCode.Joystick1Button1;
///
/// □
///
public static KeyCode Block => KeyCode.Joystick1Button2;
///
/// 🔺
///
public static KeyCode Triangle => KeyCode.Joystick1Button3;
public static KeyCode L => KeyCode.Joystick1Button4;
public static KeyCode R => KeyCode.Joystick1Button5;
public static KeyCode Select => KeyCode.Joystick1Button6;
public static KeyCode Start => KeyCode.Joystick1Button7;
public static KeyCode Up => KeyCode.Joystick1Button8;
public static KeyCode Right => KeyCode.Joystick1Button9;
public static KeyCode Down => KeyCode.Joystick1Button10;
public static KeyCode Left => KeyCode.Joystick1Button11;
}
}