using AxibugEmuOnline.Client.UI; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using System; using System.Collections.Generic; using UnityEngine; namespace AxibugEmuOnline.Client { public class SubMenuItemGroup : MenuItemController { [SerializeField] MenuItem SubMenuItemTemplate; [SerializeField] CanvasGroup alphaGroup; private TweenerCore selectTween; private bool m_selected; private TweenerCore rollTween; private void Awake() { m_selected = false; alphaGroup.alpha = 0; } public void Init(List menuDataList) { #if UNITY_EDITOR while (transform.childCount > 0) { DestroyImmediate(transform.GetChild(0).gameObject); } #else for (int i = 0; i < transform.childCount; i++) { Destroy(transform.GetChild(i).gameObject); } #endif m_runtimeMenuUI.Clear(); foreach (MenuData menuData in menuDataList) { var item = Clone(transform); item.SetData(menuData); m_runtimeMenuUI.Add(item); } calcItemPosition(); for (var i = 0; i < m_runtimeMenuUI.Count; i++) { var item = m_runtimeMenuUI[i]; var needPos = m_itemUIPosition[i]; item.Rect.anchoredPosition = needPos; } } protected override void OnCmdSelectItemUp() { SelectIndex--; } protected override void OnCmdSelectItemDown() { SelectIndex++; } public void SetSelect(bool select) { if (m_selected == select) return; m_selected = select; if (selectTween != null) { selectTween.Kill(); selectTween = null; } if (select) { selectTween = DOTween.To(() => alphaGroup.alpha, (x) => alphaGroup.alpha = x, 1, 10).SetSpeedBased(); } else { selectTween = DOTween.To(() => alphaGroup.alpha, (x) => alphaGroup.alpha = x, 0, 10).SetSpeedBased(); } ListenControlAction = m_selected; } protected override void OnSelectMenuChanged() { if (rollTween != null) { rollTween.Kill(); rollTween = null; } float duration = 0.5f; calcItemPosition(); rollTween = DOTween.To(() => 1, (x) => { }, 1, duration).OnUpdate(() => { var tweenProgress = rollTween.position / rollTween.Duration(); for (var i = 0; i < m_runtimeMenuUI.Count; i++) { var item = m_runtimeMenuUI[i]; var needPos = m_itemUIPosition[i]; item.Rect.anchoredPosition = Vector2.Lerp(item.Rect.anchoredPosition, needPos, tweenProgress); bool isSelectItem = i == SelectIndex; item.SetSelectState(isSelectItem); } }).OnComplete(() => { for (var i = 0; i < m_runtimeMenuUI.Count; i++) { var item = m_runtimeMenuUI[i]; var needPos = m_itemUIPosition[i]; item.Rect.anchoredPosition = needPos; } }); } [SerializeField] Vector2 m_selectItemPosition = new Vector2(50, -51); [SerializeField] float step = 50f; [SerializeField] float splitStep = 200f; List m_itemUIPosition = new List(); private void calcItemPosition() { m_itemUIPosition.Clear(); for (int i = 0; i < m_runtimeMenuUI.Count; i++) { var gap = SelectIndex - i; var start = m_selectItemPosition; start.y += step * gap; if (i < SelectIndex) start.y += splitStep; m_itemUIPosition.Add(start); } } private MenuItem Clone(Transform parent) { #if UNITY_EDITOR if (Application.isPlaying) { return GameObject.Instantiate(SubMenuItemTemplate.gameObject, parent).GetComponent(); } else { var clone = UnityEditor.PrefabUtility.InstantiatePrefab(SubMenuItemTemplate.gameObject, parent) as GameObject; return clone.GetComponent(); } #else return GameObject.Instantiate(SubMenuItemTemplate.gameObject, parent).GetComponent(); #endif } } }