%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: XMBBackGroundPreview
  m_Shader: {fileID: 4800000, guid: 424d88aff12857f4aab1911fdb6e02e9, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _ColorMask: 15
    - _Frequency1: 2
    - _Frequency2: 2.1
    - _MaxHeight1: 0.5
    - _MaxHeight2: 0.54
    - _MidHeight1: 0.4
    - _MidHeight2: 0.42
    - _Power1: 50
    - _Power2: 50
    - _Speed1: 0.4
    - _Speed2: 0.3
    - _Stencil: 0
    - _StencilComp: 8
    - _StencilOp: 0
    - _StencilReadMask: 255
    - _StencilWriteMask: 255
    - _UseUIAlphaClip: 0
    - _WaveFrequency1: 4
    - _WaveMaxHeight1: 0.02
    - _WaveMidHeight1: 0
    - _WaveSpd1: 0.02
    - _WaveX1: 0
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _Color1: {r: 0, g: 0.4, b: 1, a: 1}
    - _Color2: {r: 0, g: 0.69803923, b: 1, a: 1}
  m_BuildTextureStacks: []