using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CreateAssetMenu(fileName = "CrossMapCfg", menuName = "Tools/AxiPrefabCachec", order = 0)] public class AxiPrefabCache : ScriptableObject { public List caches = new List(); } [Serializable] public class AxiPrefabCache_Com2GUID { public string SrcFullName; public string SrcName; public string GUID; public string ToName; public string ToPATH; public string ToGUID; public MonoScript monoScript; }