using System.Collections; using UnityEngine; using static AxiHttp; public static class AxiHttpProxy { public static SendWebRequestProxy Get(string url) { return new SendWebRequestProxy(AxiRequestAsync(url)); } public static SendDownLoadProxy GetDownLoad(string url) { return new SendDownLoadProxy(AxiDownloadAsync(url)); } public class SendWebRequestProxy { public WaitAxiRequest SendWebRequest; public AxiRespInfo downloadHandler => SendWebRequest.mReqAsync; public SendWebRequestProxy(WaitAxiRequest request) { SendWebRequest = request; } ~SendWebRequestProxy() { SendWebRequest = null; } } public class SendDownLoadProxy { public AxiRespInfo downloadHandler; public SendDownLoadProxy(AxiRespInfo re) { downloadHandler = re; } ~SendDownLoadProxy() { downloadHandler = null; } } public static void ShowAxiHttpDebugInfo(AxiRespInfo resp) { Debug.Log($""); Debug.Log($"==== request ===="); Debug.Log($"url =>{resp.url}"); Debug.Log($"Raw =>{resp.requestRaw}"); Debug.Log($"code =>{resp.code}"); Debug.Log($"respInfo.bTimeOut =>{resp.bTimeOut}"); Debug.Log($""); Debug.Log($"==== response ===="); Debug.Log($"==== header ===="); Debug.Log($"header =>{resp.header}"); Debug.Log($"HeadersCount =>{resp.headers.Count}"); foreach (var kv in resp.headers) Debug.Log($"{kv.Key} => {kv.Value}"); Debug.Log($""); Debug.Log($"==== body ===="); Debug.Log($"body_text =>{resp.body}"); Debug.Log($"body_text.Length =>{resp.body.Length}"); Debug.Log($"bodyRaw.Length =>{resp.bodyRaw?.Length}"); Debug.Log($""); Debug.Log($"==== download ===="); Debug.Log($"downloadMode =>{resp.downloadMode}"); Debug.Log($"respInfo.fileName =>{resp.fileName}"); Debug.Log($"respInfo.NeedloadedLenght =>{resp.NeedloadedLenght}"); Debug.Log($"respInfo.loadedLenght =>{resp.loadedLenght}"); //if (resp.downloadMode == AxiDownLoadMode.DownLoadBytes) //{ // if (resp.bTimeOut) // { // Debug.Log($"DownLoad Timeout!"); // return; // } // string downloadSavePath; // if (Application.platform == RuntimePlatform.PSP2) // { // downloadSavePath = dataAxibugPath + "/" + resp.fileName; // } // else // { // downloadSavePath = persistentDataPath + "/" + resp.fileName; // } // try // { // File.WriteAllBytes(downloadSavePath, resp.bodyRaw); // Debug.Log($"DownLoad OK"); // } // catch (Exception ex) // { // Debug.Log($"DownLoad Err {ex.ToString()}"); // } //} } }