namespace AxibugEmuOnline.Client.Manager { public partial class GamePadManager { /// <summary> /// 被Unity所识别的通用GamePad类 /// </summary> public class GamePad { internal GamePadInfo m_info; public int Index => m_info.Index; public string Name => m_info.Name; public bool Offline { get; internal set; } internal GamePad(GamePadInfo info) { m_info = info; } public override string ToString() { return $"{Index}:{Name}{(Offline ? "(Offline)" : string.Empty)}"; } } } }