using System.Collections.Generic; namespace AxiReplay { public class NetReplay { /// /// 客户端当前帧 /// public int mCurrClientFrameIdx => mCurrReplay.FrameStartID; /// /// 服务器远端当前帧 /// public int mRemoteFrameIdx { get; private set; } = int.MinValue; /// /// Remote 2 Client Frame Gap /// public int mDiffFrameCount => mRemoteFrameIdx - mCurrClientFrameIdx; /// /// 网络数据队列 /// Queue mNetReplayQueue = new Queue(); /// /// 当前数据 /// ReplayStep mCurrReplay; /// /// 下一个数据数据 /// ReplayStep mNextReplay; public NetReplay() { ResetData(); } public void ResetData() { mNetReplayQueue.Clear(); mRemoteFrameIdx = 0; mCurrReplay = default(ReplayStep); mCurrReplay.FrameStartID = int.MinValue; mNextReplay = default(ReplayStep); mNextReplay.FrameStartID = 0; } public void InData(ReplayStep inputData, int ServerFrameIdx) { mNetReplayQueue.Enqueue(inputData); mRemoteFrameIdx = inputData.FrameStartID; } public bool TryGetNextFrame(out ReplayStep data, out int frameDiff, out bool inputDiff) { TakeFrame(1, out data, out frameDiff, out inputDiff); return frameDiff > 0; } public bool TryGetNextFrame(int targetFrame, out ReplayStep data, out int frameDiff, out bool inputDiff) { TakeFrameToTargetFrame(targetFrame, out data, out frameDiff, out inputDiff); return frameDiff > 0; } void TakeFrame(int addFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff) { int targetFrame = mCurrClientFrameIdx + addFrame; TakeFrameToTargetFrame(targetFrame, out data, out bFrameDiff, out inputDiff); } void TakeFrameToTargetFrame(int targetFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff) { inputDiff = false; if (targetFrame <= mNextReplay.FrameStartID + 1 && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0) { //当前帧追加 ulong oldInput = mCurrReplay.InPut; mCurrReplay = mNextReplay; if (oldInput != mCurrReplay.InPut) inputDiff = true; mNextReplay = mNetReplayQueue.Dequeue(); } bFrameDiff = mRemoteFrameIdx - mCurrClientFrameIdx; data = mCurrReplay; } } }