using AxibugEmuOnline.Client.Manager; using AxibugEmuOnline.Client.Network; using System; using UnityEngine; using static AxibugEmuOnline.Client.Manager.LogManager; namespace AxibugEmuOnline.Client.ClientCore { public class AppAxibugEmuOnline { public static string TokenStr; public static long RID = -1; public static string IP; public static int Port; public static LogManager log; public static NetworkHelper networkHelper; public static AppLogin login; public static AppChat chat; public static UserDataManager user; public static AppNetGame netgame; public static AppEmu emu; public static void Init() { log = new LogManager(); LogManager.OnLog += OnNoSugarNetLog; networkHelper = new NetworkHelper(); login = new AppLogin(); chat = new AppChat(); user = new UserDataManager(); emu = new AppEmu(); netgame = new AppNetGame(); } public static bool Connect(string IP, int port) { return networkHelper.Init(IP, port); } public static void Close() { AppAxibugEmuOnline.log.Info("停止"); } static void OnNoSugarNetLog(int LogLevel, string msg) { Debug.Log("[AxibugEmuOnline]:"+msg); } } }