using UnityEngine; namespace AxibugEmuOnline.Client { public class OptionUI_ExecuteItem : OptionUI_MenuItem { public GameObject ExpandFlag; protected override void OnSetData(OptionMenu menuData) { base.OnSetData(menuData); ExpandFlag.SetActiveEx(IsExpandMenu); } public override void OnExecute(OptionUI optionUI, ref bool cancelHide) { MenuData.OnExcute(optionUI, ref cancelHide); } } }