////////////////////////////////////////////////////////////////////////// // Mapper006 FFE F4xxx // ////////////////////////////////////////////////////////////////////////// using System; using static VirtualNes.Core.CPU; using static VirtualNes.MMU; using BYTE = System.Byte; using INT = System.Int32; namespace VirtualNes.Core { public class Mapper006 : Mapper { BYTE irq_enable; INT irq_counter; public Mapper006(NES parent) : base(parent) { } public override void Reset() { SetPROM_32K_Bank(0, 1, 14, 15); if (VROM_1K_SIZE != 0) { SetVROM_8K_Bank(0); } else { SetCRAM_8K_Bank(0); } irq_enable = 0; irq_counter = 0; } //void Mapper006::WriteLow(WORD addr, BYTE data) public override void WriteLow(ushort addr, byte data) { switch (addr) { case 0x42FE: if ((data & 0x10) != 0) SetVRAM_Mirror(VRAM_MIRROR4H); else SetVRAM_Mirror(VRAM_MIRROR4L); break; case 0x42FF: if ((data & 0x10) != 0) SetVRAM_Mirror(VRAM_HMIRROR); else SetVRAM_Mirror(VRAM_VMIRROR); break; case 0x4501: irq_enable = 0; nes.cpu.ClrIRQ(IRQ_MAPPER); break; case 0x4502: irq_counter = (irq_counter & 0xFF00) | data; break; case 0x4503: irq_counter = (irq_counter & 0x00FF) | ((INT)data << 8); irq_enable = 0xFF; nes.cpu.ClrIRQ(IRQ_MAPPER); break; default: base.WriteLow(addr, data); break; } } //void Mapper006::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { SetPROM_16K_Bank(4, (data & 0x3C) >> 2); SetCRAM_8K_Bank(data & 0x03); } //void Mapper006::HSync(INT scanline) public override void HSync(int scanline) { if (irq_enable != 0) { irq_counter += 133; if (irq_counter >= 0xFFFF) { // nes.cpu.IRQ(); irq_counter = 0; nes.cpu.SetIRQ(IRQ_MAPPER); } } } //void Mapper006::SaveState(LPBYTE p) public override void SaveState(byte[] p) { p[0] = irq_enable; //*(INT*)&p[1] = irq_counter; BitConverter.GetBytes(irq_counter).CopyTo(p, 1); } //void Mapper006::LoadState(LPBYTE p) public override void LoadState(byte[] p) { irq_enable = p[0]; //irq_counter = *(INT*)&p[1]; irq_counter = BitConverter.ToInt32(p, 1); } public override bool IsStateSave() { return true; } } }