using System; using System.Collections.Generic; using System.IO; namespace AxiIO { public class NintendoSwitchIO : IAxiIO { public NintendoSwitchIO() { AxiNS.instance.Init(); } public void dir_CreateDirectory(string dirpath) { AxiNS.instance.io.CreateDir(dirpath); } public void dir_Delete(string path, bool recursive) { AxiNS.instance.io.DeletePathFile(path); } public IEnumerable dir_EnumerateFiles(string path, string searchPattern) { throw new NotImplementedException(); } public bool dir_Exists(string dirpath) { return AxiNS.instance.io.CheckPathExists(dirpath); } public void file_Delete(string filePath) { AxiNS.instance.io.DeletePathFile(filePath); } public bool file_Exists(string filePath) { return AxiNS.instance.io.CheckPathExists(filePath); } public byte[] file_ReadAllBytes(string filePath) { return AxiNS.instance.io.LoadSwitchDataFile(filePath); } public int file_ReadBytesToArr(string filePath, byte[] readToArr, int start, int len) { byte[] bytes = file_ReadAllBytes(filePath); int templen = Math.Min(len, bytes.Length); Array.Copy(readToArr, readToArr, len); return templen; } public void file_WriteAllBytes(string filePath, byte[] data) { AxiNS.instance.io.FileToSaveWithCreate(filePath, data); } public void file_WriteAllBytes(string filePath, MemoryStream ms) { AxiNS.instance.io.FileToSaveWithCreate(filePath, ms); } } }