using AxibugEmuOnline.Client.ClientCore; using AxibugProtobuf; using HaoYueNet.ClientNetworkNet.Standard2; using System; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; namespace AxibugEmuOnline.Client.Network { /// /// 继承网络库,以支持网络功能 /// public class NetworkHelper : NetworkHelperCore { public NetworkHelper() { //指定接收服务器数据事件 OnReceiveData += GetDataCallBack; //断开连接 OnClose += OnConnectClose; OnConnected += NetworkConnected; //网络库调试信息输出事件,用于打印网络内容 OnLogOut += NetworkDeBugLog; } public delegate void OnReConnectedHandler(); /// /// 重连成功事件 /// public event OnReConnectedHandler OnReConnected; public bool isConnected => CheckIsConnectd(); /// /// 是否自动重连 /// public bool bAutoReConnect = true; /// /// 重连尝试时间 /// const int ReConnectTryTime = 1000; public void NetworkConnected(bool IsConnect) { NetworkDeBugLog($"NetworkConnected:{IsConnect}"); if (IsConnect) { //从未登录过 if (!App.user.IsLoggedIn) { //首次登录 App.login.Login(); } } else { //连接失败 NetworkDeBugLog("连接失败!"); //自动重连开关 if (bAutoReConnect) ReConnect(); } } public void NetworkDeBugLog(string str) { //用于Unity内的输出 //Debug.Log("NetCoreDebug >> "+str); App.log.Info("NetCoreDebug >> " + str); } /// /// 接受包回调 /// /// 协议ID /// 错误编号 /// 业务数据 public void GetDataCallBack(int CMDID, int ERRCODE, byte[] data) { //NetworkDeBugLog("收到消息 CMDID =>" + CMDID + " ERRCODE =>" + ERRCODE + " 数据长度=>" + data.Length); try { //抛出网络数据 //网络线程直接抛 if(CMDID == (int)CommandID.CmdPing || CMDID == (int)CommandID.CmdPong) NetMsg.Instance.PostNetMsgEvent(CMDID,ERRCODE, data); else//加入队列,主线程来取 NetMsg.Instance.EnqueueNesMsg(CMDID, ERRCODE, data); } catch (Exception ex) { NetworkDeBugLog("逻辑处理错误:" + ex.ToString()); } } /// /// 关闭连接 /// public void OnConnectClose() { NetworkDeBugLog("OnConnectClose"); App.user.LoginOutData(); //自动重连开关 if (bAutoReConnect) ReConnect(); } CancellationTokenSource cts; Task ReConnectTask; public void CancelReConnect() { App.log.Debug("CancelReConnect"); cts?.Cancel(); cts = null; ReConnectTask = null; } /// /// 自动重连 /// void ReConnect() { if (ReConnectTask != null) return; cts = new CancellationTokenSource(); ReConnectTask = new Task(() => { bool bflagDone = false; do { //等待时间 Thread.Sleep(ReConnectTryTime); App.log.Info($"尝试自动重连{LastConnectIP}:{LastConnectPort}……"); //第一步 if (Init(LastConnectIP, LastConnectPort)) { App.log.Info($"自动重连成功!"); bflagDone = true; App.log.Info($"触发重连后的自动逻辑!"); OnReConnected?.Invoke(); } } while (!bflagDone); ReConnectTask = null; cts = null; }, cts.Token); ReConnectTask.Start(); } bool CheckIsConnectd() { Socket socket = GetClientSocket(); if(socket == null) return false; return socket.Connected; } } }