using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Diagnostics;
using System.IO;
using System.Xml.Linq;
using UnityEngine;
using VirtualNes.Core;
using VirtualNes.Core.Debug;
namespace AxibugEmuOnline.Client
{
public class NesEmulator : MonoBehaviour, IEmuCore
{
public EnumPlatform Platform => EnumPlatform.NES;
//模拟器核心实例化对象
public NES NesCore { get; private set; }
//视频驱动(这里是Unity接收模拟器画面数据的并渲染出来的实现)
public VideoProvider VideoProvider;
//音频驱动(这里是Unity接收模拟器音频数据的并播放出来的实现)
public AudioProvider AudioProvider;
//是否暂停
private bool m_bPause;
/// 是否暂停
public bool IsPause => m_bPause;
private void Start()
{
//关闭垂直同步
QualitySettings.vSyncCount = 0;
//设为60帧
Application.targetFrameRate = 60;
VideoProvider.NesEmu = this;
AudioProvider.NesEmu = this;
}
///
/// 指定ROM开始游戏
///
///
public void StartGame(RomFile rom)
{
StopGame();
Supporter.Setup(new CoreSupporter());
Debuger.Setup(new CoreDebuger());
App.nesRomLib.AddRomFile(rom);
try
{
NesCore = new NES(rom.FileName);
}
catch (Exception ex)
{
NesCore = null;
App.log.Error(ex.ToString());
}
}
///
/// 停止游戏
///
public void StopGame()
{
NesCore?.Dispose();
NesCore = null;
}
///
/// Unity的逐帧驱动
///
private unsafe void Update()
{
if (m_bPause) return;
if (NesCore != null)
{
PushEmulatorFrame();
if (InGameUI.Instance.IsNetPlay)
FixEmulatorFrame();
var screenBuffer = NesCore.ppu.GetScreenPtr();
VideoProvider.SetDrawData(screenBuffer);
}
}
//是否跳帧,单机无效
private void FixEmulatorFrame()
{
var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount();
if (skipFrameCount > 0) App.log.Debug($"SKIP FRAME : {skipFrameCount}");
for (int i = 0; i < skipFrameCount; i++)
{
if (!PushEmulatorFrame()) break;
}
}
ControllerState lastState;
//推进帧
private bool PushEmulatorFrame()
{
Supporter.SampleInput(NesCore.FrameCount);
var controlState = Supporter.GetControllerState();
//如果未收到Input数据,核心帧不推进
if (!controlState.valid) return false;
#if UNITY_EDITOR
if (controlState != lastState)
{
App.log.Info($"[LOCALDEBUG]{NesCore.FrameCount}-->{controlState}");
}
#endif
NesCore.pad.Sync(controlState);
NesCore.EmulateFrame(true);
lastState = controlState;
return true;
}
public void Pause()
{
m_bPause = true;
}
public void Resume()
{
m_bPause = false;
}
public void DoReset()
{
NesCore.Reset();
}
public void SetupScheme()
{
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Gaming;
}
public void LoadState(object state)
{
NesCore.LoadState((State)state);
}
public object GetState()
{
return NesCore.GetState();
}
///
/// 获取即时存档
///
///
public byte[] GetStateBytes()
{
return NesCore.GetState().ToBytes();
}
///
/// 加载即时存档
///
///
public void LoadStateFromBytes(byte[] data)
{
State st = new State();
st.FromByte(data);
NesCore.LoadState(st);
}
public uint Frame => NesCore.FrameCount;
#if UNITY_EDITOR
///
/// 编辑器用
///
[Conditional("UNITY_EDITOR")]
[ContextMenu("ImportNesDB")]
public void ImportNesDB()
{
var db = Resources.Load("NES/ROMDB");
db.Clear();
var xmlStr = File.ReadAllText("nes20db.xml");
var xml = XDocument.Parse(xmlStr);
var games = xml.Element("nes20db").Elements("game");
foreach (var game in games)
{
var crcStr = game.Element("rom").Attribute("crc32").Value;
var crc = uint.Parse($"{crcStr}", System.Globalization.NumberStyles.HexNumber);
var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
if (mapper > 255) continue;
db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
}
UnityEditor.EditorUtility.SetDirty(db);
UnityEditor.AssetDatabase.SaveAssets();
}
#endif
}
}