using UnityEngine; namespace AxibugEmuOnline.Client.Common { public static class PC_XBOXKEY { public static KeyCode A => KeyCode.Joystick1Button0; public static KeyCode B => KeyCode.Joystick1Button1; public static KeyCode X => KeyCode.Joystick1Button2; public static KeyCode Y => KeyCode.Joystick1Button3; public static KeyCode LB => KeyCode.Joystick1Button4; public static KeyCode RR => KeyCode.Joystick1Button5; public static KeyCode ViewBtn => KeyCode.Joystick1Button6; public static KeyCode MenuBtn => KeyCode.Joystick1Button7; public static KeyCode L3 => KeyCode.Joystick1Button8; public static KeyCode R3 => KeyCode.Joystick1Button9; public static KeyCode L => KeyCode.Joystick1Button10; } }