////////////////////////////////////////////////////////////////////////// // BoardCityFighter // ////////////////////////////////////////////////////////////////////////// class BoardCityFighter : public Mapper { public: BoardCityFighter( NES* parent ) : Mapper(parent) {} void Reset(); void Write( WORD addr, BYTE data ); void Clock( INT cycles ); // For state save BOOL IsStateSave() { return TRUE; } void SaveState( LPBYTE p ); void LoadState( LPBYTE p ); protected: BYTE prg_reg, prg_mode, mirr; BYTE chr_reg[8]; BYTE irq_enable, irq_counter, irq_latch; INT irq_clock; private: void SetBank(); };