////////////////////////////////////////////////////////////////////////// // BoardCityFighter // ////////////////////////////////////////////////////////////////////////// void BoardCityFighter::Reset() { for(int n=0;n<8;n++) chr_reg[n] = 0x00; prg_reg = 0; prg_mode = 0; mirr = 0; irq_enable = 0; irq_counter = 0; irq_latch = 0; irq_clock = 0; SetBank(); } void BoardCityFighter::Write( WORD addr, BYTE data ) { switch (addr & 0xF00C) { case 0x9000: prg_reg = data & 0xC; mirr = data & 3; break; case 0x9004: case 0x9008: case 0x900C: if (addr & 0x800) nes->apu->Write(0x4011,(data&0xf)<<3); else prg_reg = data & 0xC; break; case 0xC000: case 0xC004: case 0xC008: case 0xC00C: prg_mode = data & 1; break; case 0xD000: chr_reg[0] = (chr_reg[0] & 0xF0) | (data & 0x0F); break; case 0xD004: chr_reg[0] = (chr_reg[0] & 0x0F) | (data << 4); break; case 0xD008: chr_reg[1] = (chr_reg[1] & 0xF0) | (data & 0x0F); break; case 0xD00C: chr_reg[1] = (chr_reg[1] & 0x0F) | (data << 4); break; case 0xA000: chr_reg[2] = (chr_reg[2] & 0xF0) | (data & 0x0F); break; case 0xA004: chr_reg[2] = (chr_reg[2] & 0x0F) | (data << 4); break; case 0xA008: chr_reg[3] = (chr_reg[3] & 0xF0) | (data & 0x0F); break; case 0xA00C: chr_reg[3] = (chr_reg[3] & 0x0F) | (data << 4); break; case 0xB000: chr_reg[4] = (chr_reg[4] & 0xF0) | (data & 0x0F); break; case 0xB004: chr_reg[4] = (chr_reg[4] & 0x0F) | (data << 4); break; case 0xB008: chr_reg[5] = (chr_reg[5] & 0xF0) | (data & 0x0F); break; case 0xB00C: chr_reg[5] = (chr_reg[5] & 0x0F) | (data << 4); break; case 0xE000: chr_reg[6] = (chr_reg[6] & 0xF0) | (data & 0x0F); break; case 0xE004: chr_reg[6] = (chr_reg[6] & 0x0F) | (data << 4); break; case 0xE008: chr_reg[7] = (chr_reg[7] & 0xF0) | (data & 0x0F); break; case 0xE00C: chr_reg[7] = (chr_reg[7] & 0x0F) | (data << 4); break; case 0xF000: irq_latch = (irq_latch & 0xF0) | (data & 0x0F); break; case 0xF004: irq_latch = (irq_latch & 0x0F) | ((data & 0x0F) << 4); break; case 0xF008: irq_enable = data & 0x03; if( irq_enable & 0x02 ) { irq_counter = irq_latch; irq_clock = 0; } nes->cpu->ClrIRQ( IRQ_MAPPER ); break; default: break; } SetBank(); } void BoardCityFighter::SetBank() { SetPROM_32K_Bank( prg_reg >> 2 ); if (!prg_mode) SetPROM_8K_Bank(6, prg_reg); for (int i = 0; i < 8; i++) SetVROM_1K_Bank(i, chr_reg[i]); switch (mirr) { case 0: SetVRAM_Mirror( VRAM_VMIRROR ); break; case 1: SetVRAM_Mirror( VRAM_HMIRROR ); break; case 2: SetVRAM_Mirror( VRAM_MIRROR4L ); break; case 3: SetVRAM_Mirror( VRAM_MIRROR4H ); break; } } void BoardCityFighter::Clock( INT cycles ) { if( irq_enable & 0x02 ) { if( (irq_clock+=cycles) >= 0x72 ) { irq_clock -= 0x72; if( irq_counter == 0xFF ) { irq_counter = irq_latch; irq_enable = (irq_enable & 0x01) * 3; nes->cpu->SetIRQ( IRQ_MAPPER ); } else { irq_counter++; } } } } void BoardCityFighter::SaveState( LPBYTE p ) { // } void BoardCityFighter::LoadState( LPBYTE p ) { // }