using AxibugEmuOnline.Client.ClientCore; using AxibugEmuOnline.Client.Common; using AxibugEmuOnline.Client.Event; using AxibugEmuOnline.Client.Network; using AxibugProtobuf; using System.Linq; namespace AxibugEmuOnline.Client { /// /// 负责存档的云端保存和获取功能 /// public class SavCloudApi { public SavCloudApi() { NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdGamesavGetGameSavList, RecvGetGameSavList); NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdGamesavDelGameSav, RecvDelGameSavList); NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdGamesavUploadGameSav, RecvUpLoadGameSav); } /// /// 发送请求即时存档列表 /// /// public void SendGetGameSavList(int RomID) { Protobuf_Mine_GetGameSavList req = new Protobuf_Mine_GetGameSavList() { RomID = RomID, }; App.log.Info($"SendGetGameSavList"); App.network.SendToServer((int)CommandID.CmdGamesavGetGameSavList, ProtoBufHelper.Serizlize(req)); } void RecvGetGameSavList(byte[] reqData) { Protobuf_Mine_GetGameSavList_RESP msg = ProtoBufHelper.DeSerizlize(reqData); Protobuf_Mine_GameSavInfo[] savArr = new Protobuf_Mine_GameSavInfo[4]; for (int i = 0; i < savArr.Length; i++) { Protobuf_Mine_GameSavInfo info = msg.SavDataList.FirstOrDefault(w => w.SavDataIdx == i); savArr[i] = info; } Eventer.Instance.PostEvent(EEvent.OnNetGameSavListGot, msg.RomID, savArr); } /// /// 发送删除即时存档 /// /// /// public void SendDelGameSavList(int RomID, int SavDataIdx) { Protobuf_Mine_DelGameSav req = new Protobuf_Mine_DelGameSav() { RomID = RomID, SavDataIdx = SavDataIdx }; App.log.Info($"SendDelGameSavList"); App.network.SendToServer((int)CommandID.CmdGamesavGetGameSavList, ProtoBufHelper.Serizlize(req)); } void RecvDelGameSavList(byte[] reqData) { Protobuf_Mine_DelGameSav_RESP msg = ProtoBufHelper.DeSerizlize(reqData); Eventer.Instance.PostEvent(EEvent.OnNetGameSavDeleted, msg.RomID, msg.SavDataIdx); } /// /// 上传即时存档 /// /// /// public void SendUpLoadGameSav(int RomID, int SavDataIdx, byte[] RawData, byte[] SavImgData) { //压缩 byte[] compressRawData = Helper.CompressByteArray(RawData); //压缩 byte[] compressImgData = Helper.CompressByteArray(SavImgData); Protobuf_Mine_UpLoadGameSav req = new Protobuf_Mine_UpLoadGameSav() { RomID = RomID, SavDataIdx = SavDataIdx, StateRaw = Google.Protobuf.ByteString.CopyFrom(compressRawData), SavImg = Google.Protobuf.ByteString.CopyFrom(compressImgData), }; App.log.Info($"SendDelGameSavList"); App.log.Info($"上传即时存档数据 原数据大小:{RawData.Length},压缩后;{compressRawData.Length}"); App.log.Info($"上传截图 原数据大小:{SavImgData.Length},压缩后;{compressImgData.Length}"); App.network.SendToServer((int)CommandID.CmdGamesavGetGameSavList, ProtoBufHelper.Serizlize(req)); } void RecvUpLoadGameSav(byte[] reqData) { Protobuf_Mine_UpLoadGameSav_RESP msg = ProtoBufHelper.DeSerizlize(reqData); Eventer.Instance.PostEvent(EEvent.OnNetUploaded, msg.RomID, msg.SavDataIdx, msg.UploadSevInfo); } /// /// 即时存档或网络截图下载完成之后,需要先解压再使用 /// /// public byte[] UnGzipData(byte[] data) { return Helper.DecompressByteArray(data); } } }