////////////////////////////////////////////////////////////////////////// // Mapper033 Taito TC0190 // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; //using Codice.CM.Client.Differences; namespace VirtualNes.Core { public class Mapper033 : Mapper { BYTE[] reg = new byte[7]; BYTE patch; BYTE irq_enable; BYTE irq_counter; BYTE irq_latch; public Mapper033(NES parent) : base(parent) { } public override void Reset() { patch = 0; irq_enable = 0; irq_counter = 0; irq_latch = 0; reg[0] = 0; reg[1] = 2; reg[2] = 4; reg[3] = 5; reg[4] = 6; reg[5] = 7; reg[6] = 1; SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); if (VROM_8K_SIZE != 0) { SetBank(); } uint crc = nes.rom.GetPROM_CRC(); // Check For Old #33 games.... (CRC code by NesToy) if (crc == 0x5e9bc161 // Akira(J) || crc == 0xecdbafa4 // Bakushou!! Jinsei Gekijou(J) || crc == 0x59cd0c31 // Don Doko Don(J) || crc == 0x837c1342 // Golf Ko Open(J) || crc == 0x42d893e4 // Operation Wolf(J) || crc == 0x1388aeb9 // Operation Wolf(U) || crc == 0x07ee6d8f // Power Blazer(J) || crc == 0x5193fb54 // Takeshi no Sengoku Fuuunji(J) || crc == 0xa71c3452) { // Insector X(J) patch = 1; } nes.SetRenderMethod(EnumRenderMethod.PRE_RENDER); if (crc == 0x202df297) { // Captain Saver(J) nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER); } if (crc == 0x63bb86b5) { // The Jetsons(J) nes.SetRenderMethod(EnumRenderMethod.TILE_RENDER); } } //void Mapper033::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { // LOG( "Mapper033 addr=%04X data=%02X", addr&0xFFFF, data&0xFF ); switch (addr) { case 0x8000: if (patch != 0) { if ((data & 0x40) != 0) SetVRAM_Mirror(VRAM_HMIRROR); else SetVRAM_Mirror(VRAM_VMIRROR); SetPROM_8K_Bank(4, data & 0x1F); } else { SetPROM_8K_Bank(4, data); } break; case 0x8001: if (patch != 0) { SetPROM_8K_Bank(5, data & 0x1F); } else { SetPROM_8K_Bank(5, data); } break; case 0x8002: reg[0] = data; SetBank(); break; case 0x8003: reg[1] = data; SetBank(); break; case 0xA000: reg[2] = data; SetBank(); break; case 0xA001: reg[3] = data; SetBank(); break; case 0xA002: reg[4] = data; SetBank(); break; case 0xA003: reg[5] = data; SetBank(); break; #if FLASE//0 case 0xC003: case 0xE003: reg[6] = data; SetBank(); break; case 0xC000: irq_counter = data; // nes.cpu.ClrIRQ( IRQ_MAPPER ); break; case 0xC001: case 0xC002: case 0xE001: case 0xE002: irq_enable = data; // nes.cpu.ClrIRQ( IRQ_MAPPER ); break; #else case 0xC000: irq_latch = data; irq_counter = irq_latch; break; case 0xC001: irq_counter = irq_latch; break; case 0xC002: irq_enable = 1; break; case 0xC003: irq_enable = 0; break; case 0xE001: case 0xE002: case 0xE003: break; #endif case 0xE000: if ((data & 0x40) != 0) SetVRAM_Mirror(VRAM_HMIRROR); else SetVRAM_Mirror(VRAM_VMIRROR); break; } } //void Mapper033::HSync(INT scanline) public override void HSync(int scanline) { #if FALSE//0 // nes.cpu.ClrIRQ( IRQ_MAPPER ); if( scanline >= 0 && scanline <= 239 ) { if( nes.ppu.IsDispON() ) { if( irq_enable ) { if( irq_counter == 0xFF ) { irq_enable = 0; irq_counter = 0; // nes.cpu.SetIRQ( IRQ_MAPPER ); nes.cpu.SetIRQ( IRQ_TRIGGER ); } else { irq_counter++; } } } } #else if (scanline >= 0 && scanline <= 239 && nes.ppu.IsDispON()) { if (irq_enable != 0) { if (++irq_counter == 0) { irq_enable = 0; irq_counter = 0; nes.cpu.SetIRQ(IRQ_TRIGGER); } } } #endif } void SetBank() { SetVROM_2K_Bank(0, reg[0]); SetVROM_2K_Bank(2, reg[1]); // if( reg[6] & 0x01 ) { SetVROM_1K_Bank(4, reg[2]); SetVROM_1K_Bank(5, reg[3]); SetVROM_1K_Bank(6, reg[4]); SetVROM_1K_Bank(7, reg[5]); // } else { // SetVROM_2K_Bank( 4, reg[0] ); // SetVROM_2K_Bank( 6, reg[1] ); // } } //void Mapper033::SaveState(LPBYTE p) public override void SaveState(byte[] p) { for (INT i = 0; i < 7; i++) { p[i] = reg[i]; } p[7] = irq_enable; p[8] = irq_counter; p[9] = irq_latch; } //void Mapper033::LoadState(LPBYTE p) public override void LoadState(byte[] p) { for (INT i = 0; i < 7; i++) { reg[i] = p[i]; } irq_enable = p[7]; irq_counter = p[8]; irq_latch = p[9]; } public override bool IsStateSave() { return true; } } }