using AxibugProtobuf; namespace AxibugEmuOnline.Server.Manager.Room { public class GameRoomSlot { public uint SlotIdx { get; set; } public long UID { get; set; } public uint LocalJoyIdx { get; set; } public GamePadType LocalGamePadType { get; set; } public bool Ready = false; public void Init(uint SlotIdx) { this.SlotIdx = SlotIdx; UID = -1; LocalJoyIdx = 0; Ready = false; } } }