////////////////////////////////////////////////////////////////////////// // Exciting Boxing // ////////////////////////////////////////////////////////////////////////// class EXPAD_ExcitingBoxing : public EXPAD { public: EXPAD_ExcitingBoxing( NES* parent ) : EXPAD( parent ) {} void Reset(); BYTE Read4017(); void Write4016( BYTE data ); void Sync(); void SetSyncData( INT type, LONG data ); LONG GetSyncData( INT type ); protected: BYTE outbits; BYTE padbits; private: };