using AxibugEmuOnline.Client.ClientCore; using AxibugEmuOnline.Client.Event; using AxibugProtobuf; using System; using System.Collections.Generic; using UnityEngine; namespace AxibugEmuOnline.Client.Network { public class NetMsg { private static NetMsg instance = new NetMsg(); public static NetMsg Instance { get { return instance; } } private Dictionary> netEventDic = new Dictionary>(128); private Queue> queueNetMsg = new Queue>(); public static object lockQueueNetMsg = new object(); private Queue queueEventFromNet = new Queue(); public static object lockQueueEventFromNet = new object(); private NetMsg() { } #region RegisterMsgEvent public void RegNetMsgEvent(int cmd, Action callback) { InterRegNetMsgEvent(cmd, callback); } private void InterRegNetMsgEvent(int cmd, Delegate callback) { if (netEventDic.ContainsKey(cmd)) { if (netEventDic[cmd].IndexOf(callback) < 0) { netEventDic[cmd].Add(callback); } } else { netEventDic.Add(cmd, new List() { callback }); } } #endregion #region UnregisterCMD public void UnregisterCMD(int evt, Action callback) { Delegate tempDelegate = callback; InterUnregisterCMD(evt, tempDelegate); } private void InterUnregisterCMD(int cmd, Delegate callback) { if (netEventDic.ContainsKey(cmd)) { netEventDic[cmd].Remove(callback); if (netEventDic[cmd].Count == 0) netEventDic.Remove(cmd); } } #endregion public void NextNetEvent() { DequeueNesMsg(); DequeueEventFromNet(); } #region PostEventFromNet public void EnqueueEventFromNet(Action act) { lock (lockQueueEventFromNet) { queueEventFromNet.Enqueue(act); } } public void DequeueEventFromNet() { lock (lockQueueEventFromNet) { while (queueEventFromNet.Count > 0) { var msgData = queueEventFromNet.Dequeue(); PostNetEventFromNet(msgData); } } } void PostNetEventFromNet(Action act) { try { act?.Invoke(); } catch(Exception ex) { App.log.Error(ex.ToString()); } } #endregion #region PostNetMsg public void EnqueueNetMsg(int cmd, int ERRCODE, byte[] arg) { lock (lockQueueNetMsg) { queueNetMsg.Enqueue(new ValueTuple(cmd, ERRCODE, arg)); } } public void DequeueNesMsg() { lock (lockQueueNetMsg) { while (queueNetMsg.Count > 0) { var msgData = queueNetMsg.Dequeue(); PostNetMsgEvent(msgData.Item1, msgData.Item2, msgData.Item3); } } } public void PostNetMsgEvent(int cmd, int ERRCODE, byte[] arg) { ErrorCode err = ((ErrorCode)ERRCODE); if (err != ErrorCode.ErrorOk) { string errMsg = string.Empty; switch (err) { case ErrorCode.ErrorRoomNotFound: errMsg = "房间不存在"; break; case ErrorCode.ErrorRoomSlotAlreadlyHadPlayer: errMsg = "加入目标位置已经有人"; break; case ErrorCode.ErrorRoomCantDoCurrState: errMsg = "当前房间状态不允许本操作"; break; case ErrorCode.ErrorRomDontHadSavedata: errMsg = "即时存档不存在"; break; case ErrorCode.ErrorRomFailSavedata: errMsg = "处理即时存档失败"; break; case ErrorCode.ErrorRomAlreadyHadCoverimg: errMsg = "该游戏已经有封面图"; break; case ErrorCode.ErrorRomAlreadyHadStar: errMsg = "已经收藏"; break; case ErrorCode.ErrorRomDontHadStar: errMsg = "并没有收藏"; break; case ErrorCode.ErrorDefaul: case ErrorCode.ErrorOk: default: errMsg = err.ToString(); break; } OverlayManager.PopTip("错误:"+ errMsg); App.log.Error("错误:" + errMsg); } List eventList = GetNetEventDicList(cmd); if (eventList != null) { foreach (Delegate callback in eventList) { try { ((Action)callback)(arg); } catch (Exception e) { App.log.Error(e.ToString()); } } } } #endregion /// /// 获取所有事件 /// /// /// private List GetNetEventDicList(int cmd) { if (netEventDic.ContainsKey(cmd)) { List tempList = netEventDic[cmd]; if (null != tempList) { return tempList; } } return null; } } }