using System; using static VirtualNes.Core.CPU; using static VirtualNes.MMU; using BYTE = System.Byte; using INT = System.Int32; namespace VirtualNes.Core { public class Mapper012 : Mapper { uint vb0, vb1; BYTE[] reg = new byte[8]; BYTE prg0, prg1; BYTE chr01, chr23, chr4, chr5, chr6, chr7; BYTE we_sram; BYTE irq_enable; BYTE irq_counter; BYTE irq_latch; BYTE irq_request; BYTE irq_preset; BYTE irq_preset_vbl; public Mapper012(NES parent) : base(parent) { } public override void Reset() { for (INT i = 0; i < 8; i++) { reg[i] = 0x00; } prg0 = 0; prg1 = 1; SetBank_CPU(); vb0 = 0; vb1 = 0; chr01 = 0; chr23 = 2; chr4 = 4; chr5 = 5; chr6 = 6; chr7 = 7; SetBank_PPU(); we_sram = 0; // Disable irq_enable = 0; // Disable irq_counter = 0; irq_latch = 0xFF; irq_request = 0; irq_preset = 0; irq_preset_vbl = 0; } //void Mapper012::WriteLow(WORD addr, BYTE data) public override void WriteLow(ushort addr, byte data) { if (addr > 0x4100 && addr < 0x6000) { vb0 = (byte)((data & 0x01) << 8); vb1 = (byte)((data & 0x10) << 4); SetBank_PPU(); } else { base.WriteLow(addr, data); } } //BYTE Mapper012::ReadLow(WORD addr) public override byte ReadLow(ushort addr) { return 0x01; } //void Mapper012::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { //DEBUGOUT( "MPRWR A=%04X D=%02X L=%3d CYC=%d\n", addr&0xFFFF, data&0xFF, nes.GetScanline(), nes.cpu.GetTotalCycles() ); switch (addr & 0xE001) { case 0x8000: reg[0] = data; SetBank_CPU(); SetBank_PPU(); break; case 0x8001: reg[1] = data; switch (reg[0] & 0x07) { case 0x00: chr01 = (byte)(data & 0xFE); SetBank_PPU(); break; case 0x01: chr23 = (byte)(data & 0xFE); SetBank_PPU(); break; case 0x02: chr4 = data; SetBank_PPU(); break; case 0x03: chr5 = data; SetBank_PPU(); break; case 0x04: chr6 = data; SetBank_PPU(); break; case 0x05: chr7 = data; SetBank_PPU(); break; case 0x06: prg0 = data; SetBank_CPU(); break; case 0x07: prg1 = data; SetBank_CPU(); break; } break; case 0xA000: reg[2] = data; if (!nes.rom.Is4SCREEN()) { if ((data & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR); else SetVRAM_Mirror(VRAM_VMIRROR); } break; case 0xA001: reg[3] = data; break; case 0xC000: reg[4] = data; irq_latch = data; break; case 0xC001: reg[5] = data; if (nes.GetScanline() < 240) { irq_counter |= 0x80; irq_preset = 0xFF; } else { irq_counter |= 0x80; irq_preset_vbl = 0xFF; irq_preset = 0; } break; case 0xE000: reg[6] = data; irq_enable = 0; irq_request = 0; nes.cpu.ClrIRQ(IRQ_MAPPER); break; case 0xE001: reg[7] = data; irq_enable = 1; irq_request = 0; break; } } //void Mapper012::HSync(INT scanline) public override void HSync(int scanline) { if ((scanline >= 0 && scanline <= 239) && nes.ppu.IsDispON()) { if (irq_preset_vbl != 0) { irq_counter = irq_latch; irq_preset_vbl = 0; } if (irq_preset != 0) { irq_counter = irq_latch; irq_preset = 0; } else if (irq_counter > 0) { irq_counter--; } if (irq_counter == 0) { // Some game set irq_latch to zero to disable irq. So check it here. if (irq_enable != 0 && irq_latch != 0) { irq_request = 0xFF; nes.cpu.SetIRQ(IRQ_MAPPER); } irq_preset = 0xFF; } } } void SetBank_CPU() { if ((reg[0] & 0x40) != 0) { SetPROM_32K_Bank(PROM_8K_SIZE - 2, prg1, prg0, PROM_8K_SIZE - 1); } else { SetPROM_32K_Bank(prg0, prg1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); } } void SetBank_PPU() { if (VROM_1K_SIZE != 0) { if ((reg[0] & 0x80) != 0) { SetVROM_8K_Bank( (int)(vb0 + chr4), (int)(vb0 + chr5), (int)(vb0 + chr6), (int)(vb0 + chr7), (int)(vb1 + chr01), (int)(vb1 + chr01 + 1), (int)(vb1 + chr23), (int)(vb1 + chr23 + 1) ); } else { SetVROM_8K_Bank( (int)(vb0 + chr01), (int)(vb0 + chr01 + 1), (int)(vb0 + chr23), (int)(vb0 + chr23 + 1), (int)(vb1 + chr4), (int)(vb1 + chr5), (int)(vb1 + chr6), (int)(vb1 + chr7)) ; } } else { if ((reg[0] & 0x80) != 0) { SetCRAM_1K_Bank(4, (chr01 + 0) & 0x07); SetCRAM_1K_Bank(5, (chr01 + 1) & 0x07); SetCRAM_1K_Bank(6, (chr23 + 0) & 0x07); SetCRAM_1K_Bank(7, (chr23 + 1) & 0x07); SetCRAM_1K_Bank(0, chr4 & 0x07); SetCRAM_1K_Bank(1, chr5 & 0x07); SetCRAM_1K_Bank(2, chr6 & 0x07); SetCRAM_1K_Bank(3, chr7 & 0x07); } else { SetCRAM_1K_Bank(0, (chr01 + 0) & 0x07); SetCRAM_1K_Bank(1, (chr01 + 1) & 0x07); SetCRAM_1K_Bank(2, (chr23 + 0) & 0x07); SetCRAM_1K_Bank(3, (chr23 + 1) & 0x07); SetCRAM_1K_Bank(4, chr4 & 0x07); SetCRAM_1K_Bank(5, chr5 & 0x07); SetCRAM_1K_Bank(6, chr6 & 0x07); SetCRAM_1K_Bank(7, chr7 & 0x07); } } } //void Mapper012::SaveState(LPBYTE p) public override void SaveState(byte[] p) { for (INT i = 0; i < 8; i++) { p[i] = reg[i]; } p[8] = prg0; p[9] = prg1; p[10] = chr01; p[11] = chr23; p[12] = chr4; p[13] = chr5; p[14] = chr6; p[15] = chr7; p[16] = irq_enable; p[17] = (BYTE)irq_counter; p[18] = irq_latch; p[19] = irq_request; p[20] = irq_preset; p[21] = irq_preset_vbl; //*((DWORD*)&p[22]) = vb0; BitConverter.GetBytes(vb0).CopyTo(p,22); //*((DWORD*)&p[26]) = vb1; BitConverter.GetBytes(vb1).CopyTo(p,26); } //void Mapper012::LoadState(LPBYTE p) public override void LoadState(byte[] p) { for (INT i = 0; i < 8; i++) { reg[i] = p[i]; } prg0 = p[8]; prg1 = p[9]; chr01 = p[10]; chr23 = p[11]; chr4 = p[12]; chr5 = p[13]; chr6 = p[14]; chr7 = p[15]; irq_enable = p[16]; irq_counter = (byte)p[17]; irq_latch = p[18]; irq_request = p[19]; irq_preset = p[20]; irq_preset_vbl = p[21]; //vb0 = *((DWORD*)&p[22]); vb0 = BitConverter.ToUInt32(p, 22); //vb1 = *((DWORD*)&p[26]); vb1 = BitConverter.ToUInt32(p, 26); } public override bool IsStateSave() { return true; } } }