namespace VirtualNes.Core { public struct CTRSTAT : IStateBufferObject { public uint pad1bit; public uint pad2bit; public uint pad3bit; public uint pad4bit; public byte strobe; public readonly uint GetSize() { return sizeof(uint) * 4 + sizeof(byte); } public readonly void SaveState(StateBuffer buffer) { buffer.Write(pad1bit); buffer.Write(pad2bit); buffer.Write(pad3bit); buffer.Write(pad4bit); buffer.Write(strobe); } public void LoadState(StateReader buffer) { pad1bit = buffer.Read_uint(); pad2bit = buffer.Read_uint(); pad3bit = buffer.Read_uint(); pad4bit = buffer.Read_uint(); strobe = buffer.Read_byte(); } } }