using System.Diagnostics; namespace AxibugEmuOnline.Server.Manager { public class TickManager { public Stopwatch sw; public enum TickType { Interval_16MS, Interval_32MS, Interval_2000MS, } System.Timers.Timer mTimer16ms; System.Timers.Timer mTimer32ms; System.Timers.Timer mTimer2000ms; List mAREList16ms; List mAREList32ms; List mAREList2000ms; public TickManager() { sw = Stopwatch.StartNew(); mAREList16ms = new List(); mAREList32ms = new List(); mAREList2000ms = new List(); mTimer16ms = new System.Timers.Timer(16);//实例化Timer类,设置间隔时间为10000毫秒; mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList16ms); });//到达时间的时候执行事件; mTimer16ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true); mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件; mTimer16ms.Start(); mTimer32ms = new System.Timers.Timer(32);//实例化Timer类,设置间隔时间为10000毫秒; mTimer32ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList32ms); });//到达时间的时候执行事件; mTimer32ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true); mTimer32ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件; mTimer32ms.Start(); mTimer2000ms = new System.Timers.Timer(2000);//实例化Timer类,设置间隔时间为10000毫秒; mTimer2000ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList2000ms); });//到达时间的时候执行事件; mTimer2000ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true); mTimer2000ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件; mTimer2000ms.Start(); } public AutoResetEvent AddNewARE(TickType tikeType) { AutoResetEvent are = new AutoResetEvent(false); switch (tikeType) { case TickType.Interval_16MS: mAREList16ms.Add(are); break; case TickType.Interval_32MS: mAREList32ms.Add(are); break; case TickType.Interval_2000MS: mAREList2000ms.Add(are); break; } return are; } public void UpdateARE(List are) { for (int i = 0; i < are.Count; i++) are[i].Set(); } } }