using AxibugEmuOnline.Client; using UnityEditor; using UnityEngine; namespace AxibugEmuOnline.Editors { [CustomEditor(typeof(CommandDispatcher))] public class CommandDispatcherEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (!Application.isPlaying) return; var dispacather = target as CommandDispatcher; dispacather.GetRegisters(out var normal, out var solo); EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.LabelField("NORMAL"); foreach (var item in normal) { Draw(item); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.LabelField("SOLO"); foreach (var item in solo) { Draw(item); } EditorGUILayout.EndVertical(); EditorGUILayout.LabelField(dispacather.Current.Name); Repaint(); } private void Draw(CommandExecuter item) { EditorGUILayout.BeginHorizontal(EditorStyles.helpBox); using (new EditorGUI.DisabledGroupScope(!item.Enable)) EditorGUILayout.ObjectField(item.gameObject, typeof(GameObject), false); EditorGUILayout.EndHorizontal(); } } }