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b/AxibugEmuOnline.Client/Assets/Script/AppMain/Initer.cs index 077f2634..894cc90a 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Initer.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Initer.cs @@ -14,6 +14,7 @@ namespace AxibugEmuOnline.Client [SerializeField] GameObject IMPORTENT; + #if UNITY_EDITOR public bool bTest = false; diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChain.cginc b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChain.cginc new file mode 100644 index 00000000..2c2d7778 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChain.cginc @@ -0,0 +1,17 @@ +#define vec2 float2 +#define vec3 float3 +#define vec4 float4 +#define texture(tex,uv) tex2D(tex,uv) +#define vTexCoord IN.uv +#define fract frac +#define mix lerp +#define mod(x,y) x%y + +float sinc(float x) { if (x == 0) { return 1.0; } else { return sin(x) / x; } } + +sampler2D Original; +float4 OriginalSize; +sampler2D Source; +float4 SourceSize; +float4 OutputSize; +float FrameCount; \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/blur_params.cginc.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChain.cginc.meta similarity index 75% rename from AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/blur_params.cginc.meta rename to AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChain.cginc.meta index 8d5d2cd7..809f3c8b 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/blur_params.cginc.meta +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChain.cginc.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8e15245c3d9a7ba4ab348d97af4d5cea +guid: b1fa889ae5b319140943db562bd5fc94 ShaderIncludeImporter: externalObjects: {} userData: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChainEffect.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChainEffect.cs index adc518ef..d089c7a8 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChainEffect.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterChainEffect.cs @@ -1,18 +1,21 @@ -using AxibugEmuOnline.Client; +using Assets.Script.AppMain.Filter; +using AxibugEmuOnline.Client; using System; using System.Collections.Generic; using UnityEngine; -using UnityEngine.Rendering; +using UnityEngine.Experimental.Rendering; public abstract class FilterChainEffect : FilterEffect { #region SealedForDisable protected sealed override string ShaderName => null; protected sealed override void OnInit(Material renderMat) { } - protected sealed override void OnRenderer(Material renderMat, Texture src, RenderTexture result) - { + + public sealed override void Render(Texture src, RenderTexture result) + { OnRenderer(src, result); } + protected sealed override void OnRenderer(Material renderMat, Texture src, RenderTexture result) { } #endregion List m_passes = new List(); @@ -21,8 +24,11 @@ public abstract class FilterChainEffect : FilterEffect static int OriginalSize; static int Source; static int SourceSize; + static int FrameCount; + static int OutputSize; List m_passOutputTexNames = new List(); + List m_passOutputTexSizes = new List(); static FilterChainEffect() { @@ -30,6 +36,8 @@ public abstract class FilterChainEffect : FilterEffect OriginalSize = Shader.PropertyToID(nameof(OriginalSize)); Source = Shader.PropertyToID(nameof(Source)); SourceSize = Shader.PropertyToID(nameof(SourceSize)); + FrameCount = Shader.PropertyToID(nameof(FrameCount)); + OutputSize = Shader.PropertyToID(nameof(OutputSize)); } protected sealed override void Init() @@ -39,8 +47,12 @@ public abstract class FilterChainEffect : FilterEffect { m_passes[i].Init(i); m_passOutputTexNames.Add(Shader.PropertyToID(m_passes[i].NormalOutputTextureName)); - if (m_passes[i].AliasOutputTextureName != null) - m_passOutputTexNames.Add(Shader.PropertyToID(m_passes[i].AliasOutputTextureName)); + m_passOutputTexSizes.Add(Shader.PropertyToID($"{m_passes[i].NormalOutputTextureName}Size")); + if (m_passes[i].AliasOutputTextureName != null) + { + m_passOutputTexNames.Add(Shader.PropertyToID(m_passes[i].AliasOutputTextureName)); + m_passOutputTexSizes.Add(Shader.PropertyToID($"{m_passes[i].AliasOutputTextureName}Size")); + } } } @@ -55,18 +67,30 @@ public abstract class FilterChainEffect : FilterEffect for (int i = 0; i < m_passes.Count; i++) { var pass = m_passes[i]; + pass.OnRender(); pass.Mat.SetTexture(Original, input); pass.Mat.SetVector(OriginalSize, originalSize); pass.Mat.SetTexture(Source, lastoutput); - pass.Mat.SetVector(SourceSize, new Vector4(lastoutput.width, lastoutput.height, 1f / lastoutput.width, 1f / lastoutput.height)); - foreach (var existoutput in m_passOutputTexNames) + pass.Mat.SetVector(SourceSize, new Vector4(lastoutput.width, lastoutput.height, 1f / lastoutput.width, 1f / lastoutput.height)); + pass.Mat.SetFloat(FrameCount, Time.frameCount); + + for (int index = 0; index < m_passOutputTexNames.Count; index++) { - if (pass.Mat.HasTexture(existoutput) && m_outputCaches.TryGetValue(existoutput, out var passOutput)) - pass.Mat.SetTexture(existoutput, passOutput); + var existoutput = m_passOutputTexNames[index]; + var existoutputSize = m_passOutputTexSizes[index]; + if (m_outputCaches.TryGetValue(existoutput, out var passOutput)) + { + if (pass.Mat.HasTexture(existoutput)) + pass.Mat.SetTexture(existoutput, passOutput); + if (pass.Mat.HasVector(existoutputSize)) + pass.Mat.SetVector(existoutputSize, new Vector4(passOutput.width, passOutput.height, 1f / passOutput.width, 1f / passOutput.height)); + } } - var output = pass.GetOutput(input, lastoutput, finalOut); + var output = pass.GetOutput(input, lastoutput, finalOut); + + pass.Mat.SetVector(OutputSize, new Vector4(output.width, output.height, 1f / output.width, 1f / output.height)); m_outputCaches[pass.NormalOutputTextureName_PID] = output; if (pass.AliasOutputTextureName != null) m_outputCaches[pass.AliasOutputTextureName_PID] = output; @@ -77,22 +101,27 @@ public abstract class FilterChainEffect : FilterEffect } Graphics.Blit(lastoutput, finalOut); + + foreach (var rt in m_outputCaches.Values) + RenderTexture.ReleaseTemporary(rt); } protected abstract void DefinePasses(ref List passes); public class PassDefine - { + { public string ShaderName { get; private set; } public FilterMode FilterMode { get; private set; } public TextureWrapMode WrapMode { get; private set; } - public EnumScaleMode ScaleMode { get; private set; } + public EnumScaleMode ScaleModeX { get; private set; } + public EnumScaleMode ScaleModeY { get; private set; } public float ScaleX { get; private set; } public float ScaleY { get; private set; } public string AliasOutputTextureName { get; private set; } public int AliasOutputTextureName_PID { get; private set; } public string NormalOutputTextureName { get; private set; } public int NormalOutputTextureName_PID { get; private set; } + public bool sRGB { get; private set; } private PassDefine() { } @@ -100,8 +129,9 @@ public abstract class FilterChainEffect : FilterEffect string shaderName, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Clamp, - EnumScaleMode scaleMode = EnumScaleMode.Source, float scaleX = 1f, float scaleY = 1f, - string outputAlias = null + EnumScaleMode scaleModeX = EnumScaleMode.Source, EnumScaleMode scaleModeY = EnumScaleMode.Source, float scaleX = 1f, float scaleY = 1f, + string outputAlias = null, + bool sRGB = false ) { return new PassDefine() @@ -109,15 +139,36 @@ public abstract class FilterChainEffect : FilterEffect ShaderName = shaderName, FilterMode = filterMode, WrapMode = wrapMode, - ScaleMode = scaleMode, + ScaleModeX = scaleModeX, + ScaleModeY = scaleModeY, ScaleX = scaleX, ScaleY = scaleY, AliasOutputTextureName = outputAlias, + sRGB = sRGB, }; } + private Dictionary m_linkingParams = new Dictionary(); + public PassDefine SetParameters(string shaderValName, FilterParameter para) + { + m_linkingParams[shaderValName] = para; + return this; + } + public int PassIndex { get; private set; } - public Material Mat { get; private set; } + public Material Mat { get; private set; } + + public void OnRender() + { + foreach (var item in m_linkingParams) + { + var valType = item.Value.ValueType; + var val = item.Value.Value; + var paraName = item.Key; + if (valType == typeof(float)) + Mat.SetFloat(paraName, (float)val); + } + } internal void Init(int passIndex) { Mat = new Material(Shader.Find(ShaderName)); @@ -131,23 +182,35 @@ public abstract class FilterChainEffect : FilterEffect internal RenderTexture GetOutput(Texture original, Texture source, Texture final) { int width = 0; - int height = 0; - switch (ScaleMode) + switch (ScaleModeX) { case EnumScaleMode.Viewport: width = (int)(final.width * ScaleX); - height = (int)(final.height * ScaleY); break; case EnumScaleMode.Source: width = (int)(source.width * ScaleX); - height = (int)(source.height * ScaleY); break; case EnumScaleMode.Absolute: width = (int)ScaleX; + break; + } + int height = 0; + switch (ScaleModeY) + { + case EnumScaleMode.Viewport: + height = (int)(final.height * ScaleY); + break; + case EnumScaleMode.Source: + height = (int)(source.height * ScaleY); + break; + case EnumScaleMode.Absolute: height = (int)ScaleY; break; } - var rt = RenderTexture.GetTemporary(width, height); + + //if (sRGB) format = GraphicsFormat.R8G8B8A8_SRGB; + var rt = RenderTexture.GetTemporary(width, height, 0, GraphicsFormat.R8G8B8A8_UNorm, 1); + rt.wrapMode = WrapMode; rt.filterMode = FilterMode; diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterEffect.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterEffect.cs index d0f194d6..edbf0ba1 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterEffect.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterEffect.cs @@ -63,7 +63,7 @@ namespace AxibugEmuOnline.Client } } - public void Render(Texture src, RenderTexture result) + public virtual void Render(Texture src, RenderTexture result) { m_material.SetVector(m_iResolutionID, new Vector4(result.width, result.height)); OnRenderer(m_material, src, result); diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterShaderTemplate.shader.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterShaderTemplate.shader.meta deleted file mode 100644 index f1ae6490..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterShaderTemplate.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 28e36f59e5007bc45bf2ab9d1ad62a02 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow.meta index beac7d49..58fa4546 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow.meta +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 59751f7f4dc560f47b438056fbc26701 +guid: 3e3772f57abeaa24dbb402e7a11fc45f folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/CRTGlowPassShader.shader similarity index 95% rename from AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.shader rename to AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/CRTGlowPassShader.shader index 0e35dd63..ddd05035 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.shader +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/CRTGlowPassShader.shader @@ -1,394 +1,396 @@ -Shader "Filter/RetroArch/MattiasCRTWithGlow" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" - _gamma("Input Gamma option: 2.4/2.0/2.6/0.02",float) = 11 - _horiz_gauss_width("Gaussian Width option: 0.5/0.4/0.6/0.02",float) = 0.4 - _BOOST("Color Boost option: 1.0/0.5/1.5/0.02",float) = 0.4 - _GLOW_WHITEPOINT("Glow Whitepoint option: 1.0/0.5/1.1/0.02",float) = 0.4 - _GLOW_ROLLOFF("Glow Rolloff option: 3.0 1.2 6.0 0.1",float) = 2.2 - _BLOOM_STRENGTH("Glow Strength option: 0.45/0.0/0.8/0.05",float) = 0.45 - _OUTPUT_GAMMA("Monitor Gamma option: 2.2/1.8/2.6/0.02",float) = 2.2 - } - SubShader - { - Pass - { - Name "linearize" - - CGPROGRAM - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - half _gamma; - sampler2D _MainTex; - float2 _iResolution; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - - fixed4 frag(v2f i) : SV_Target - { - fixed3 color = tex2D(_MainTex,i.uv); - fixed4 result = fixed4(pow(color,_gamma),1.0); - return result; - } - ENDCG - } - - Pass - { - Name "MattiasCRT" - - CGPROGRAM - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MainTex; - float2 _iResolution; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - float2 curve(float2 uv) - { - uv = (uv - 0.5) * 2.0; - uv *= 1.1; - uv.x *= 1.0 + pow((abs(uv.y) / 5.0), 2.0); - uv.y *= 1.0 + pow((abs(uv.x) / 4.0), 2.0); - uv = (uv / 2.0) + 0.5; - uv = uv *0.92 + 0.04; - return uv; - } - - float4 mainImage( float2 fragCoord ) - { - - float4 fragColor = float4(0,0,0,1); - - float2 q = fragCoord.xy / _iResolution.xy; - float2 uv = q; - uv = curve( uv ); - float x = sin(0.3*_Time+uv.y*21.0)*sin(0.7*_Time+uv.y*29.0)*sin(0.3+0.33*_Time+uv.y*31.0)*0.0017; - - float3 col; - col.r = tex2D(_MainTex,float2(x+uv.x+0.001,uv.y+0.001)).x+0.05; - col.g = tex2D(_MainTex,float2(x+uv.x+0.000,uv.y-0.002)).y+0.05; - col.b = tex2D(_MainTex,float2(x+uv.x-0.002,uv.y+0.000)).z+0.05; - col.r += 0.08*tex2D(_MainTex,0.75*float2(x+0.025, -0.027)+float2(uv.x+0.001,uv.y+0.001)).x; - col.b += 0.08*tex2D(_MainTex,0.75*float2(x+-0.02, -0.018)+float2(uv.x-0.002,uv.y+0.000)).z; - col.g += 0.05*tex2D(_MainTex,0.75*float2(x+-0.022, -0.02)+float2(uv.x+0.000,uv.y-0.002)).y; - - - col = clamp(col*0.6+0.4*col*col*1.0,0.0,1.0); - - float vig = (0.0 + 1.0*16.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y)); - col *= pow(vig,0.3); - - col *= float3(0.95,1.05,0.95); - col *= 2.8; - - float scans = clamp( 0.35+0.35*sin(3.5*_Time+uv.y*_iResolution.y*1.5), 0.0, 1.0); - - float s = pow(scans,1.7); - col = col*( 0.4+0.7*s) ; - - col *= 1.0+0.01*sin(110.0*_Time); - if (uv.x < 0.0 || uv.x > 1.0) - col *= 0.0; - if (uv.y < 0.0 || uv.y > 1.0) - col *= 0.0; - - - col*=1.0-0.65*clamp((fragCoord.x % 2.0 -1.0 )*2.0,0.0,1.0); - - float comp = smoothstep( 0.1, 0.9, sin(_Time) ); - - fragColor = float4(col,1.0); - - return fragColor; - } - - fixed4 frag(v2f i) : SV_Target - { - float2 pos = _iResolution.xy*i.uv; - fixed4 col = mainImage(pos); - return col; - } - ENDCG - } - - Pass - { - Name "gauss_horiz" - - CGPROGRAM - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - #define INV_SQRT_2_PI 0.38 - - sampler2D _MainTex; - float2 _iResolution; - float _horiz_gauss_width; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - fixed4 gauss_horiz(v2f IN){ - float one = 1.0/_iResolution.x; - float pix_no = _iResolution.x*IN.uv.x; - float texel = floor(pix_no); - float phase = pix_no-texel; - float base_phase = phase - 0.5; - float2 tex = float2((texel+0.5)/_iResolution.x,IN.uv.y); - - #define TEX(off_x) tex2D(_MainTex, IN.uv + float2(float(off_x) * one, 0.0)).rgb - - float3 col = float3(0,0,0); - for(int i=-2;i<=2;i++){ - float phase = base_phase - float(i); - float g = INV_SQRT_2_PI * exp(-0.5 * phase * phase / (_horiz_gauss_width * _horiz_gauss_width)) / _horiz_gauss_width; - col+=TEX(i)*g; - } - - return fixed4(col,1); - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 color=gauss_horiz(i); - - return color; - } - ENDCG - } - - Pass - { - Name "gauss_vert" - - CGPROGRAM - - #pragma shader_feature_local _CRT_GEOM_ON _CRT_GEOM_OFF - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MainTex; - float2 _iResolution; - float _BOOST; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - float3 beam(float3 color,float dist){ - #if CRT_GEOM_BEAM - float3 wid = 2.0 + 2.0 * pow(color, 4.0); - float3 weights = float3(abs(dist) / 0.3); - return 2.0 * color * exp(-pow(weights * rsqrt(0.5 * wid), wid)) / (0.6 + 0.2 * wid); - #else - const float width = 0.25; - float3 x = dist / width; - return 2.0 * color * exp(-0.5 * x * x) / width; - #endif - } - - fixed4 frag(v2f IN) : SV_Target - { - float2 pix_no = IN.uv*_iResolution - float2(0,0.5); - float one = 1.0/ _iResolution.y; - - #define TEX(off_y) tex2D(_MainTex, IN.uv + float2(0.0, off_y * one)).rgb - - float2 texel = floor(pix_no); - float phase = pix_no.y - texel.y; - float2 tex = float2(texel + 0.5) / _iResolution; - - float3 top = TEX(0); - float3 bottom = TEX(1); - - float dist0 = phase; - float dist1 = 1.0 - phase; - - float3 scanline = float3(0,0,0); - - scanline += beam(top, dist0); - scanline += beam(bottom, dist1); - - return float4(_BOOST * scanline / 1.15, 1.0); - } - ENDCG - } - - Pass - { - Name "threshold" - - CGPROGRAM - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MainTex; - float2 _iResolution; - - float _GLOW_WHITEPOINT; - float _GLOW_ROLLOFF; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - float4 frag(v2f IN) : SV_Target - { - float3 color = 1.15*tex2D(_MainTex,IN.uv).rgb; - float3 factor = saturate(color / _GLOW_WHITEPOINT); - return float4(pow(factor,_GLOW_ROLLOFF),1.0); - } - ENDCG - } - - Pass - { - Name "blur_horiz" - - CGPROGRAM - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MainTex; - float2 _iResolution; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - #include "blur_params.cginc" - #define kernel(x) exp(-GLOW_FALLOFF * (x) * (x)) - - float4 frag(v2f IN) : SV_Target - { - float3 col = float3(0,0,0); - float dx = 4.0 / _iResolution.x; // Mipmapped - - float k_total = 0.0; - for (int i = -TAPS; i <= TAPS; i++) - { - float k = kernel(i); - k_total += k; - col += k * tex2D(_MainTex, IN.uv + float2(float(i) * dx, 0.0)).rgb; - } - return float4(col / k_total, 1.0); - } - ENDCG - } - - Pass - { - Name "blur_vert" - - CGPROGRAM - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MainTex; - float2 _iResolution; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - #include "blur_params.cginc" - #define kernel(x) exp(-GLOW_FALLOFF * (x) * (x)) - - float4 frag(v2f IN) : SV_Target - { - float3 col = float3(0,0,0); - float dy = 1.0 / _iResolution.y; - - float k_total = 0.0; - for (int i = -TAPS; i <= TAPS; i++) - { - float k = kernel(i); - k_total += k; - col += k * tex2D(_MainTex, IN.uv + float2(0.0, float(i) * dy)).rgb; - } - return float4(col / k_total, 1.0); - } - ENDCG - } - - Pass - { - Name "resolve" - - CGPROGRAM - - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _MainTex; - sampler2D _Source; - float2 _iResolution; - - float _BLOOM_STRENGTH; - float _OUTPUT_GAMMA; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - float4 frag(v2f IN) : SV_Target - { - #if 1 - float3 source = _BLOOM_STRENGTH * tex2D(_MainTex,IN.uv).rgb; - #else - float3 source = 1.15 * tex2D(_Source,IN.uv).rgb; - float3 bloom = tex2D(_MainTex,IN.uv).rgb; - source += _BLOOM_STRENGTH * bloom; - #endif - return float4(pow(saturate(source), 1.0 / _OUTPUT_GAMMA), 1.0); - } - ENDCG - } - } -} - - - +Shader "Filter/RetroArch/MattiasCRTWithGlow" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" + _gamma("Input Gamma option: 2.4/2.0/2.6/0.02",float) = 11 + _horiz_gauss_width("Gaussian Width option: 0.5/0.4/0.6/0.02",float) = 0.4 + _BOOST("Color Boost option: 1.0/0.5/1.5/0.02",float) = 0.4 + _GLOW_WHITEPOINT("Glow Whitepoint option: 1.0/0.5/1.1/0.02",float) = 0.4 + _GLOW_ROLLOFF("Glow Rolloff option: 3.0 1.2 6.0 0.1",float) = 2.2 + _BLOOM_STRENGTH("Glow Strength option: 0.45/0.0/0.8/0.05",float) = 0.45 + _OUTPUT_GAMMA("Monitor Gamma option: 2.2/1.8/2.6/0.02",float) = 2.2 + } + SubShader + { + Pass + { + Name "linearize" + + CGPROGRAM + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + half _gamma; + sampler2D _MainTex; + float2 _iResolution; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + + fixed4 frag(v2f i) : SV_Target + { + fixed3 color = tex2D(_MainTex,i.uv); + fixed4 result = fixed4(pow(color,_gamma),1.0); + return result; + } + ENDCG + } + + Pass + { + Name "MattiasCRT" + + CGPROGRAM + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _MainTex; + float2 _iResolution; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + float2 curve(float2 uv) + { + uv = (uv - 0.5) * 2.0; + uv *= 1.1; + uv.x *= 1.0 + pow((abs(uv.y) / 5.0), 2.0); + uv.y *= 1.0 + pow((abs(uv.x) / 4.0), 2.0); + uv = (uv / 2.0) + 0.5; + uv = uv *0.92 + 0.04; + return uv; + } + + float4 mainImage( float2 fragCoord ) + { + + float4 fragColor = float4(0,0,0,1); + + float2 q = fragCoord.xy / _iResolution.xy; + float2 uv = q; + uv = curve( uv ); + float x = sin(0.3*_Time+uv.y*21.0)*sin(0.7*_Time+uv.y*29.0)*sin(0.3+0.33*_Time+uv.y*31.0)*0.0017; + + float3 col; + col.r = tex2D(_MainTex,float2(x+uv.x+0.001,uv.y+0.001)).x+0.05; + col.g = tex2D(_MainTex,float2(x+uv.x+0.000,uv.y-0.002)).y+0.05; + col.b = tex2D(_MainTex,float2(x+uv.x-0.002,uv.y+0.000)).z+0.05; + col.r += 0.08*tex2D(_MainTex,0.75*float2(x+0.025, -0.027)+float2(uv.x+0.001,uv.y+0.001)).x; + col.b += 0.08*tex2D(_MainTex,0.75*float2(x+-0.02, -0.018)+float2(uv.x-0.002,uv.y+0.000)).z; + col.g += 0.05*tex2D(_MainTex,0.75*float2(x+-0.022, -0.02)+float2(uv.x+0.000,uv.y-0.002)).y; + + + col = clamp(col*0.6+0.4*col*col*1.0,0.0,1.0); + + float vig = (0.0 + 1.0*16.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y)); + col *= pow(vig,0.3); + + col *= float3(0.95,1.05,0.95); + col *= 2.8; + + float scans = clamp( 0.35+0.35*sin(3.5*_Time+uv.y*_iResolution.y*1.5), 0.0, 1.0); + + float s = pow(scans,1.7); + col = col*( 0.4+0.7*s) ; + + col *= 1.0+0.01*sin(110.0*_Time); + if (uv.x < 0.0 || uv.x > 1.0) + col *= 0.0; + if (uv.y < 0.0 || uv.y > 1.0) + col *= 0.0; + + + col*=1.0-0.65*clamp((fragCoord.x % 2.0 -1.0 )*2.0,0.0,1.0); + + float comp = smoothstep( 0.1, 0.9, sin(_Time) ); + + fragColor = float4(col,1.0); + + return fragColor; + } + + fixed4 frag(v2f i) : SV_Target + { + float2 pos = _iResolution.xy*i.uv; + fixed4 col = mainImage(pos); + return col; + } + ENDCG + } + + Pass + { + Name "gauss_horiz" + + CGPROGRAM + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + #define INV_SQRT_2_PI 0.38 + + sampler2D _MainTex; + float2 _iResolution; + float _horiz_gauss_width; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + fixed4 gauss_horiz(v2f IN){ + float one = 1.0/_iResolution.x; + float pix_no = _iResolution.x*IN.uv.x; + float texel = floor(pix_no); + float phase = pix_no-texel; + float base_phase = phase - 0.5; + float2 tex = float2((texel+0.5)/_iResolution.x,IN.uv.y); + + #define TEX(off_x) tex2D(_MainTex, IN.uv + float2(float(off_x) * one, 0.0)).rgb + + float3 col = float3(0,0,0); + for(int i=-2;i<=2;i++){ + float phase = base_phase - float(i); + float g = INV_SQRT_2_PI * exp(-0.5 * phase * phase / (_horiz_gauss_width * _horiz_gauss_width)) / _horiz_gauss_width; + col+=TEX(i)*g; + } + + return fixed4(col,1); + } + + fixed4 frag (v2f i) : SV_Target + { + fixed4 color=gauss_horiz(i); + + return color; + } + ENDCG + } + + Pass + { + Name "gauss_vert" + + CGPROGRAM + + #pragma shader_feature_local _CRT_GEOM_ON _CRT_GEOM_OFF + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _MainTex; + float2 _iResolution; + float _BOOST; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + float3 beam(float3 color,float dist){ + #if CRT_GEOM_BEAM + float3 wid = 2.0 + 2.0 * pow(color, 4.0); + float3 weights = float3(abs(dist) / 0.3); + return 2.0 * color * exp(-pow(weights * rsqrt(0.5 * wid), wid)) / (0.6 + 0.2 * wid); + #else + const float width = 0.25; + float3 x = dist / width; + return 2.0 * color * exp(-0.5 * x * x) / width; + #endif + } + + fixed4 frag(v2f IN) : SV_Target + { + float2 pix_no = IN.uv*_iResolution - float2(0,0.5); + float one = 1.0/ _iResolution.y; + + #define TEX(off_y) tex2D(_MainTex, IN.uv + float2(0.0, off_y * one)).rgb + + float2 texel = floor(pix_no); + float phase = pix_no.y - texel.y; + float2 tex = float2(texel + 0.5) / _iResolution; + + float3 top = TEX(0); + float3 bottom = TEX(1); + + float dist0 = phase; + float dist1 = 1.0 - phase; + + float3 scanline = float3(0,0,0); + + scanline += beam(top, dist0); + scanline += beam(bottom, dist1); + + return float4(_BOOST * scanline / 1.15, 1.0); + } + ENDCG + } + + Pass + { + Name "threshold" + + CGPROGRAM + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _MainTex; + float2 _iResolution; + + float _GLOW_WHITEPOINT; + float _GLOW_ROLLOFF; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + float4 frag(v2f IN) : SV_Target + { + float3 color = 1.15*tex2D(_MainTex,IN.uv).rgb; + float3 factor = saturate(color / _GLOW_WHITEPOINT); + return float4(pow(factor,_GLOW_ROLLOFF),1.0); + } + ENDCG + } + + Pass + { + Name "blur_horiz" + + CGPROGRAM + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _MainTex; + float2 _iResolution; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + #define GLOW_FALLOFF 1 + #define TAPS 1 + #define kernel(x) exp(-GLOW_FALLOFF * (x) * (x)) + + float4 frag(v2f IN) : SV_Target + { + float3 col = float3(0,0,0); + float dx = 4.0 / _iResolution.x; // Mipmapped + + float k_total = 0.0; + for (int i = -TAPS; i <= TAPS; i++) + { + float k = kernel(i); + k_total += k; + col += k * tex2D(_MainTex, IN.uv + float2(float(i) * dx, 0.0)).rgb; + } + return float4(col / k_total, 1.0); + } + ENDCG + } + + Pass + { + Name "blur_vert" + + CGPROGRAM + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _MainTex; + float2 _iResolution; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + #define GLOW_FALLOFF 1 + #define TAPS 1 + #define kernel(x) exp(-GLOW_FALLOFF * (x) * (x)) + + float4 frag(v2f IN) : SV_Target + { + float3 col = float3(0,0,0); + float dy = 1.0 / _iResolution.y; + + float k_total = 0.0; + for (int i = -TAPS; i <= TAPS; i++) + { + float k = kernel(i); + k_total += k; + col += k * tex2D(_MainTex, IN.uv + float2(0.0, float(i) * dy)).rgb; + } + return float4(col / k_total, 1.0); + } + ENDCG + } + + Pass + { + Name "resolve" + + CGPROGRAM + + #include "UnityCG.cginc" + #pragma vertex vert_img + #pragma fragment frag + + sampler2D _MainTex; + sampler2D _Source; + float2 _iResolution; + + float _BLOOM_STRENGTH; + float _OUTPUT_GAMMA; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + float4 frag(v2f IN) : SV_Target + { + #if 1 + float3 source = _BLOOM_STRENGTH * tex2D(_MainTex,IN.uv).rgb; + #else + float3 source = 1.15 * tex2D(_Source,IN.uv).rgb; + float3 bloom = tex2D(_MainTex,IN.uv).rgb; + source += _BLOOM_STRENGTH * bloom; + #endif + return float4(pow(saturate(source), 1.0 / _OUTPUT_GAMMA), 1.0); + } + ENDCG + } + } +} + + + diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.shader.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/CRTGlowPassShader.shader.meta similarity index 80% rename from AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.shader.meta rename to AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/CRTGlowPassShader.shader.meta index 4957da87..17d9d138 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.shader.meta +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/CRTGlowPassShader.shader.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d9ec870308fa2594badb4f3036d36fd5 +guid: 8e9191ac23b05c14fa2a62f037ce8261 ShaderImporter: externalObjects: {} defaultTextures: [] diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArchMattiasCRTGlow.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArchMattiasCRTGlow.cs index 23282ff7..aeca378a 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArchMattiasCRTGlow.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArchMattiasCRTGlow.cs @@ -1,4 +1,4 @@ -using Assets.Script.AppMain.Filter; +using Assets.Script.AppMain.Filter; using AxibugEmuOnline.Client; using UnityEngine; using UnityEngine.Rendering; diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArchMattiasCRTGlow.cs.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArchMattiasCRTGlow.cs.meta index b1031e57..58a3a365 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArchMattiasCRTGlow.cs.meta +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArchMattiasCRTGlow.cs.meta @@ -1,2 +1,2 @@ fileFormatVersion: 2 -guid: fb6622dcbc754b744bb70f1655c3e526 \ No newline at end of file +guid: 7302f16df724bf54baf807ca65d60d93 \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.mat b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.mat deleted file mode 100644 index 92d491c0..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.mat +++ /dev/null @@ -1,41 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!21 &2100000 -Material: - serializedVersion: 8 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: RetroArch_Glow - m_Shader: {fileID: 4800000, guid: d9ec870308fa2594badb4f3036d36fd5, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] - m_InvalidKeywords: [] - m_LightmapFlags: 4 - m_EnableInstancingVariants: 0 - m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] - m_LockedProperties: - m_SavedProperties: - serializedVersion: 3 - m_TexEnvs: - - _MainTex: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Ints: [] - m_Floats: - - _BLOOM_STRENGTH: 0.45 - - _BOOST: 0.4 - - _GLOW_ROLLOFF: 2.2 - - _GLOW_WHITEPOINT: 0.4 - - _OUTPUT_GAMMA: 2.2 - - _gamma: 11 - - _horiz_gauss_width: 0.4 - m_Colors: [] - m_BuildTextureStacks: [] - m_AllowLocking: 1 diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.mat.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.mat.meta deleted file mode 100644 index 0be4b59e..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/RetroArch_Glow.mat.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5965751351debd6499aa27660a1bc92e -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 2100000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/blur_params.cginc b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/blur_params.cginc deleted file mode 100644 index 120c2346..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RetroArch_Glow/blur_params.cginc +++ /dev/null @@ -1,4 +0,0 @@ -// Higher value, more centered glow. -// Lower values might need more taps. -#define GLOW_FALLOFF 0.35 -#define TAPS 4 \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterShaderTemplate.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/ShaderTEMPLATE.shader.bak similarity index 69% rename from AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterShaderTemplate.shader rename to AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/ShaderTEMPLATE.shader.bak index f76643c8..10290108 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/FilterShaderTemplate.shader +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/ShaderTEMPLATE.shader.bak @@ -1,9 +1,8 @@ - -Shader "Hidden/TEMPLATE" +Shader "HIDDEN/FILTERTEMPLATE" { Properties { - _MainTex ("Base (RGB)", 2D) = "white" {} + } SubShader { @@ -13,9 +12,9 @@ Shader "Hidden/TEMPLATE" #pragma vertex vert_img #pragma fragment frag - #include "UnityCG.cginc" - sampler2D _MainTex; + #include "UnityCG.cginc" + #include "../FilterChain.cginc" struct v2f { @@ -23,7 +22,7 @@ Shader "Hidden/TEMPLATE" float2 uv : TEXCOORD0; }; - fixed4 frag (v2f i) : SV_Target + fixed4 frag (v2f IN) : SV_Target { return fixed4(1,1,1,1); } diff --git a/AxibugEmuOnline.Client/Assets/Scene/TestFilter.unity.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/ShaderTEMPLATE.shader.bak.meta similarity index 74% rename from AxibugEmuOnline.Client/Assets/Scene/TestFilter.unity.meta rename to AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/ShaderTEMPLATE.shader.bak.meta index ede26b33..9b19471d 100644 --- a/AxibugEmuOnline.Client/Assets/Scene/TestFilter.unity.meta +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/ShaderTEMPLATE.shader.bak.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 7053096623e85d842aa0a92bcc9944ea +guid: 3480f0318898c9b4c88c90b2545cf4c7 DefaultImporter: externalObjects: {} userData: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGround.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGround.shader index 3c5de6f2..8491a00d 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGround.shader +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBBackGround.shader @@ -32,6 +32,8 @@ _Power2("Power",Float)=50.0 _Frequency2("Frequency",Float)=2.1 _Speed2("Speed",Float)=0.3 + + _Gamma("GAMMA",float) = 2.2 } SubShader @@ -152,6 +154,8 @@ float _Frequency2; float _Speed2; + float _Gamma; + fixed4 frag(v2f IN) : SV_Target { float2 uv= IN.texcoord; @@ -196,6 +200,8 @@ clip (fragColor.a - 0.001); #endif + fragColor = pow(fragColor,1/_Gamma); + return fragColor; } diff --git a/AxibugEmuOnline.Client/Assets/Script/TestFilter.cs b/AxibugEmuOnline.Client/Assets/Script/TestFilter.cs deleted file mode 100644 index da04536d..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/TestFilter.cs +++ /dev/null @@ -1,50 +0,0 @@ -#if UNITY_EDITOR -using UnityEngine; -using UnityEngine.Rendering; -using UnityEngine.UI; - -[ExecuteInEditMode] -public class TestFilter : MonoBehaviour -{ - public Material filterMat; - public RawImage img; - public Texture2D source; - - private RenderTexture rt; - private RenderTexture rtWrap; - - private void Update() - { - if (rt == null) - { - rt = RenderTexture.GetTemporary(Screen.width, Screen.height); - rtWrap = RenderTexture.GetTemporary(Screen.width, Screen.height); - } - else if (rt.width != Screen.width || rt.height != Screen.height) - { - RenderTexture.ReleaseTemporary(rt); - RenderTexture.ReleaseTemporary(rtWrap); - - rt = RenderTexture.GetTemporary(Screen.width, Screen.height); - rtWrap = RenderTexture.GetTemporary(Screen.width, Screen.height); - } - - filterMat.SetVector("_iResolution", new Vector2(rt.width, rt.height)); - filterMat.SetTexture("_Source", source); - - CommandBuffer cmd = new CommandBuffer(); - { - cmd.Blit(source, rt); - for (int i = 0; i < filterMat.shader.passCount; i++) - { - cmd.Blit(rt, rtWrap, filterMat, i); - cmd.Blit(rtWrap, rt); - } - } - Graphics.ExecuteCommandBuffer(cmd); - //cmd.Release(); - - img.texture = rt; - } -} -#endif diff --git a/AxibugEmuOnline.Client/Assets/Script/TestFilter.cs.meta b/AxibugEmuOnline.Client/Assets/Script/TestFilter.cs.meta deleted file mode 100644 index c1453a5d..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/TestFilter.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: 40d1396d19f4da44f98dd2fcf6f0bc56 \ No newline at end of file diff --git a/AxibugEmuOnline.Client/ProjectSettings/GraphicsSettings.asset b/AxibugEmuOnline.Client/ProjectSettings/GraphicsSettings.asset index 5433b75a..57317bda 100644 --- a/AxibugEmuOnline.Client/ProjectSettings/GraphicsSettings.asset +++ b/AxibugEmuOnline.Client/ProjectSettings/GraphicsSettings.asset @@ -25,7 +25,7 @@ GraphicsSettings: m_LensFlare: m_Mode: 1 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} - m_VideoShadersIncludeMode: 2 + m_VideoShadersIncludeMode: 1 m_AlwaysIncludedShaders: - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} @@ -34,9 +34,6 @@ GraphicsSettings: - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 4800000, guid: 5dd9160e7dde4dd4db07347ce4780217, type: 3} - - {fileID: 4800000, guid: 57c38351364c92e45aef2dc17245b3ce, type: 3} - - {fileID: 4800000, guid: bab7d8f2e62367743930d118a37e824a, type: 3} m_PreloadedShaders: [] m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} diff --git a/AxibugEmuOnline.Client/ProjectSettings/ProjectSettings.asset b/AxibugEmuOnline.Client/ProjectSettings/ProjectSettings.asset index 799f3ae3..1a1165fd 100644 --- a/AxibugEmuOnline.Client/ProjectSettings/ProjectSettings.asset +++ b/AxibugEmuOnline.Client/ProjectSettings/ProjectSettings.asset @@ -47,7 +47,7 @@ PlayerSettings: defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 - m_ActiveColorSpace: 0 + m_ActiveColorSpace: 1 unsupportedMSAAFallback: 0 m_SpriteBatchMaxVertexCount: 65535 m_SpriteBatchVertexThreshold: 300