diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/XMBBackGroundPreview.shader b/AxibugEmuOnline.Client/Assets/Script/UI/XMBBackGroundPreview.shader index 29e7079..4ba64dd 100644 --- a/AxibugEmuOnline.Client/Assets/Script/UI/XMBBackGroundPreview.shader +++ b/AxibugEmuOnline.Client/Assets/Script/UI/XMBBackGroundPreview.shader @@ -165,8 +165,8 @@ float waveCol2 = waveColor(uv, waveHeight2, maxHeight2, frequency2, power2); float3 col = bg; - col = lerp(col, waveCol1 * col, step(uv.y, waveHeight1)); - col = lerp(col, waveCol2 * col, step(uv.y, waveHeight2)); + col = lerp(col, col/waveCol1, step(uv.y, waveHeight1)); + col = lerp(col, col/waveCol2, step(uv.y, waveHeight2)); // Output to screen fixed4 fragColor = float4(col,1.0);