diff --git a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs index c329c7b..d6b06c0 100644 --- a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs +++ b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/NesEmulator.cs @@ -12,10 +12,14 @@ namespace AxibugEmuOnline.Client { public class NesEmulator : MonoBehaviour, IEmuCore { + //模拟器核心实例化对象 public NES NesCore { get; private set; } + //视频驱动(这里是Unity接收模拟器画面数据的并渲染出来的实现) public VideoProvider VideoProvider; + //音频驱动(这里是Unity接收模拟器音频数据的并播放出来的实现) public AudioProvider AudioProvider; + //是否暂停 public bool m_bPause; private void Start() @@ -25,6 +29,10 @@ namespace AxibugEmuOnline.Client AudioProvider.NesEmu = this; } + /// + /// 指定ROM开始游戏 + /// + /// public void StartGame(RomFile rom) { StopGame(); @@ -45,12 +53,18 @@ namespace AxibugEmuOnline.Client } } + /// + /// 停止游戏 + /// public void StopGame() { NesCore?.Dispose(); NesCore = null; } + /// + /// Unity的逐帧驱动 + /// private unsafe void Update() { if (m_bPause) return; @@ -67,6 +81,7 @@ namespace AxibugEmuOnline.Client } } + //是否跳帧,单机无效 private void FixEmulatorFrame() { var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount(); @@ -79,6 +94,7 @@ namespace AxibugEmuOnline.Client } ControllerState lastState; + //往服务器推送帧数(单机不需要) private bool PushEmulatorFrame() { Supporter.SampleInput(NesCore.FrameCount); @@ -133,11 +149,19 @@ namespace AxibugEmuOnline.Client return NesCore.GetState(); } + /// + /// 获取即时存档 + /// + /// public byte[] GetStateBytes() { return NesCore.GetState().ToBytes(); } + /// + /// 加载即时存档 + /// + /// public void LoadStateFromBytes(byte[] data) { State st = new State(); @@ -146,6 +170,9 @@ namespace AxibugEmuOnline.Client } + /// + /// 编辑器用 + /// [Conditional("UNITY_EDITOR")] [ContextMenu("ImportNesDB")] public void ImportNesDB()