2024-09-11 18:10:47 +08:00
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using System.Collections.Generic;
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namespace AxiReplay
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{
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public class NetReplay
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{
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2024-11-11 13:58:27 +08:00
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/// <summary>
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/// 客户端当前帧
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/// </summary>
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2024-11-11 15:40:21 +08:00
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public int mCurrClientFrameIdx => mCurrReplay.FrameStartID;
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2024-09-13 13:52:37 +08:00
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/// <summary>
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/// 服务器远端当前帧
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/// </summary>
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public int mRemoteFrameIdx { get; private set; } = int.MinValue;
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2024-11-11 20:09:54 +08:00
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/// <summary>
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/// Remote 2 Client Frame Gap
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/// </summary>
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public int mDiffFrameCount => mRemoteFrameIdx - mCurrClientFrameIdx;
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/// <summary>
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/// 网络数据队列
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/// </summary>
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Queue<ReplayStep> mNetReplayQueue = new Queue<ReplayStep>();
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/// <summary>
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/// 当前数据
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/// </summary>
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ReplayStep mCurrReplay;
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/// <summary>
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/// 下一个数据数据
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/// </summary>
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ReplayStep mNextReplay;
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public NetReplay()
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{
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ResetData();
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}
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public void ResetData()
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{
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mNetReplayQueue.Clear();
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mRemoteFrameIdx = 0;
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mCurrReplay = default(ReplayStep);
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mCurrReplay.FrameStartID = int.MinValue;
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mNextReplay = default(ReplayStep);
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mNextReplay.FrameStartID = 0;
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}
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public void InData(ReplayStep inputData, int ServerFrameIdx)
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{
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mNetReplayQueue.Enqueue(inputData);
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mRemoteFrameIdx = inputData.FrameStartID;
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}
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public bool TryGetNextFrame(out ReplayStep data, out int frameDiff, out bool inputDiff)
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{
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TakeFrame(1, out data, out frameDiff, out inputDiff);
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return frameDiff > 0;
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}
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void TakeFrame(int addFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
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{
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inputDiff = false;
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int targetFrame = mCurrClientFrameIdx + addFrame;
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if (targetFrame <= mNextReplay.FrameStartID + 1 && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0)
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{
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//当前帧追加
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ulong oldInput = mCurrReplay.InPut;
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mCurrReplay = mNextReplay;
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if (oldInput != mCurrReplay.InPut)
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inputDiff = true;
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mNextReplay = mNetReplayQueue.Dequeue();
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}
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bFrameDiff = mRemoteFrameIdx - mCurrClientFrameIdx;
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data = mCurrReplay;
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}
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}
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}
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