20 lines
589 B
C#
20 lines
589 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ConstClass
|
|
{
|
|
public static Vector3 Angle_RightDir => Vector3.zero;
|
|
public static Vector3 Angle_LeftDir = new Vector3(0, 180, 0);
|
|
|
|
public const float ToFastModeTime = 2f;
|
|
public static float FastRunSpeedMultiplier = 3f;
|
|
public static float FastModeShadowCreateIntervalTime = 0.25f;
|
|
|
|
public static float JumpSpeedY = 12;
|
|
public static float JumpSpeedY_MinStop => JumpSpeedY * 0.9f;
|
|
public static float JumpSpeedY_Down = -10;
|
|
|
|
public const float CellSize = 1f;
|
|
}
|