AkiraPixelWind/Assets/Scripts/Main/Definition/ConstClass.cs

20 lines
589 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConstClass
{
public static Vector3 Angle_RightDir => Vector3.zero;
public static Vector3 Angle_LeftDir = new Vector3(0, 180, 0);
public const float ToFastModeTime = 2f;
public static float FastRunSpeedMultiplier = 3f;
public static float FastModeShadowCreateIntervalTime = 0.25f;
public static float JumpSpeedY = 12;
public static float JumpSpeedY_MinStop => JumpSpeedY * 0.9f;
public static float JumpSpeedY_Down = -10;
public const float CellSize = 1f;
}