namespace Game { //玩家角色数据 public class S_ROLE_BASE { //玩家数据 public S_ROLE_INNATE innate;//先天属性 public S_ROLE_STATUS status;//状态 public S_ROLE_LIFE life;//生命 public S_ROLE_EXP exp;//经验 public S_ROLE_BATTLEATTR_1ST battleattr1st;//1级战斗属性 public S_ROLE_BATTLEATTR battleattr; public bool isEntryWorld; public S_ROLE_BASE() { innate = new S_ROLE_INNATE(); status = new S_ROLE_STATUS(); life = new S_ROLE_LIFE(); exp = new S_ROLE_EXP(); battleattr1st = new S_ROLE_BATTLEATTR_1ST(); battleattr = new S_ROLE_BATTLEATTR(); isEntryWorld = false; } virtual public void Init() { status.Init(); life.Init(); exp.Init(); battleattr1st.Init(); } } }