using System.Collections; using System.Collections.Generic; using UnityEngine; public class LocalStorage { public static readonly LocalStorage Instance = new LocalStorage(); private string user = string.Empty; // 账号 private string pid = string.Empty; // 玩家ID // 设置账号 public void SetUser(string _user) { user = _user; } // 设置角色 public void SetPid(string _pid) { pid = _pid; } // 获取与账号角色相关的key, 以保证本地缓存不同账号不同角色的数据互不干扰 *:在设置账号和角色前, key是一致的 private string GetRoleKey(string _key) { return user + "_" + pid + _key; } public bool HasKey(string _key) { string key = GetRoleKey(_key); return PlayerPrefs.HasKey(key); } // 设置值 public void SetString(string _key, string _val) { if(string.IsNullOrEmpty(_key)) { Debug.LogError("SetVal. string.IsNullOrEmpty(_key)"); return; } string key = GetRoleKey(_key); PlayerPrefs.SetString(key, _val.Trim()); PlayerPrefs.Save(); } // 获取数字值 public int GetInt(string _key) { string key = GetRoleKey(_key); string retStr = PlayerPrefs.GetString(key, "0"); return int.Parse(retStr.Trim()); } // 获取字符串值 public string GetString(string _key) { string key = GetRoleKey(_key); string retStr = PlayerPrefs.GetString(key, ""); return retStr; } public void DeleteKey(string _key) { string key = GetRoleKey(_key); PlayerPrefs.DeleteKey(key); } /// /// 本地缓存Key常量 /// //public static readonly string KeyLoginUser = "LoginUser"; // 登录账号 public static readonly string KeyLoginUserPhone = "LoginUserPhone"; // 登录账号_手机账号 //public static readonly string KeyLoginPwd = "LoginPwd"; // 登录密码 public static readonly string KeyLoginLastSelectIdx = "KeyLoginLastSelectIdx"; // 上次选择的角色 public static readonly string KeyLoginLastLoginType = "KeyLoginLastLoginType"; // 上次登录账号类型 public static readonly string KeyLoginQuickItemIDList = "KeyLoginQuickItemIDList"; // 快捷道具id列 }