using Axibug; using UnityEngine; namespace Axibug.Runtime { public sealed partial class DebuggerComponent : GameComponent { private sealed class ScreenInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Screen Information"); GUILayout.BeginVertical("box"); { DrawItem("Current Resolution", GetResolutionString(Screen.currentResolution)); DrawItem("Screen Width", Utility.Text.Format("{0} px / {1:F2} in / {2:F2} cm", Screen.width, Utility.Converter.GetInchesFromPixels(Screen.width), Utility.Converter.GetCentimetersFromPixels(Screen.width))); DrawItem("Screen Height", Utility.Text.Format("{0} px / {1:F2} in / {2:F2} cm", Screen.height, Utility.Converter.GetInchesFromPixels(Screen.height), Utility.Converter.GetCentimetersFromPixels(Screen.height))); DrawItem("Screen DPI", Screen.dpi.ToString("F2")); DrawItem("Screen Orientation", Screen.orientation.ToString()); DrawItem("Is Full Screen", Screen.fullScreen.ToString()); DrawItem("Full Screen Mode", Screen.fullScreenMode.ToString()); DrawItem("Sleep Timeout", GetSleepTimeoutDescription(Screen.sleepTimeout)); DrawItem("Brightness", Screen.brightness.ToString("F2")); DrawItem("Cursor Visible", Cursor.visible.ToString()); DrawItem("Cursor Lock State", Cursor.lockState.ToString()); DrawItem("Auto Landscape Left", Screen.autorotateToLandscapeLeft.ToString()); DrawItem("Auto Landscape Right", Screen.autorotateToLandscapeRight.ToString()); DrawItem("Auto Portrait", Screen.autorotateToPortrait.ToString()); DrawItem("Auto Portrait Upside Down", Screen.autorotateToPortraitUpsideDown.ToString()); DrawItem("Safe Area", Screen.safeArea.ToString()); DrawItem("Cutouts", GetCutoutsString(Screen.cutouts)); DrawItem("Support Resolutions", GetResolutionsString(Screen.resolutions)); } GUILayout.EndVertical(); } private string GetSleepTimeoutDescription(int sleepTimeout) { if (sleepTimeout == SleepTimeout.NeverSleep) { return "Never Sleep"; } if (sleepTimeout == SleepTimeout.SystemSetting) { return "System Setting"; } return sleepTimeout.ToString(); } private string GetResolutionString(Resolution resolution) { return Utility.Text.Format("{0} x {1} @ {2}Hz", resolution.width, resolution.height, resolution.refreshRate); } private string GetCutoutsString(Rect[] cutouts) { string[] cutoutStrings = new string[cutouts.Length]; for (int i = 0; i < cutouts.Length; i++) { cutoutStrings[i] = cutouts[i].ToString(); } return string.Join("; ", cutoutStrings); } private string GetResolutionsString(Resolution[] resolutions) { string[] resolutionStrings = new string[resolutions.Length]; for (int i = 0; i < resolutions.Length; i++) { resolutionStrings[i] = GetResolutionString(resolutions[i]); } return string.Join("; ", resolutionStrings); } } } }