namespace Axibug.Runtime { public sealed partial class DebuggerComponent : GameComponent { private sealed partial class RuntimeMemoryInformationWindow : ScrollableDebuggerWindowBase where T : UnityEngine.Object { private sealed class Sample { private readonly string m_Name; private readonly string m_Type; private readonly long m_Size; private bool m_Highlight; public Sample(string name, string type, long size) { m_Name = name; m_Type = type; m_Size = size; m_Highlight = false; } public string Name { get { return m_Name; } } public string Type { get { return m_Type; } } public long Size { get { return m_Size; } } public bool Highlight { get { return m_Highlight; } set { m_Highlight = value; } } } } } }