using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
// 陈皓
public class ProjectTool
{
#if UNITY_EDITOR
///
/// 该函数设置由不同线程产生的窗口的显示状态
///
/// 窗口句柄
/// 指定窗口如何显示。查看允许值列表,请查阅ShowWlndow函数的说明部分
/// 如果函数原来可见,返回值为非零;如果函数原来被隐藏,返回值为零
[DllImport("User32.dll")]
private static extern bool ShowWindowAsync(IntPtr hWnd, int cmdShow);
///
/// 该函数将创建指定窗口的线程设置到前台,并且激活该窗口。键盘输入转向该窗口,并为用户改各种可视的记号。
/// 系统给创建前台窗口的线程分配的权限稍高于其他线程。
///
/// 将被激活并被调入前台的窗口句柄
/// 如果窗口设入了前台,返回值为非零;如果窗口未被设入前台,返回值为零
[DllImport("User32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
static string ProjectPath => System.Environment.CurrentDirectory;
static string AssetsPath => ProjectPath + "\\Assets\\";
static string LubanToolsPath => ProjectPath + "\\LubanTools\\";
static string GameAssetsPath => AssetsPath + "GameAssets\\";
static string LubanToolsDesignerConfigsPath => LubanToolsPath + "DesignerConfigs\\";
[MenuItem("项目工具/配置生成/配置和生成")]
static void CopyBuildCfg()
{
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = LubanToolsPath + "gen_code_bin.bat";
//proc.StartInfo.Arguments = string.Format("10");//this is argument
//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
proc.StartInfo.WorkingDirectory = LubanToolsPath;
//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
proc.Start();
//proc.WaitForExit();
HandleRunningInstance(proc);
}
[MenuItem("项目工具/配置生成/配置和生成(测试)")]
static void CopyBuildCfg_Test()
{
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = LubanToolsPath + "gen_code_bin - 测试.bat";
//proc.StartInfo.Arguments = string.Format("10");//this is argument
//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
proc.StartInfo.WorkingDirectory = LubanToolsPath;
//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
proc.Start();
//proc.WaitForExit();
HandleRunningInstance(proc);
}
[MenuItem("项目工具/打开目录/Assets")]
static void OpenAssetsDir()
{
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = "explorer.exe";
p.StartInfo.Arguments = @" /select, "+ GameAssetsPath;
p.Start();
}
[MenuItem("项目工具/打开目录/Luban")]
static void OpenLubanDir()
{
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = "explorer.exe";
p.StartInfo.Arguments = @" /select, " + LubanToolsDesignerConfigsPath;
p.Start();
}
private const int SW_SHOWNOMAL = 1;
private static void HandleRunningInstance(System.Diagnostics.Process instance)
{
ShowWindowAsync(instance.MainWindowHandle, SW_SHOWNOMAL);//显示
SetForegroundWindow(instance.MainWindowHandle);//当到最前端
}
#endif
}