using Axibug; using Axibug.Event; namespace Game { public class CameraShakeEventArgs : LogicEventArgs { public static readonly int EventId = typeof(CameraShakeEventArgs).GetHashCode(); /// /// 获取加载数据表成功事件编号。 /// public override int Id { get { return EventId; } } public static CameraShakeEventArgs Create() { CameraShakeEventArgs s = ReferencePool.Acquire(); return s; } public override void Clear() { } } }