using Axibug;
using Axibug.Event;
namespace Game
{
public class CameraShakeEventArgs : LogicEventArgs
{
public static readonly int EventId = typeof(CameraShakeEventArgs).GetHashCode();
///
/// 获取加载数据表成功事件编号。
///
public override int Id { get { return EventId; } }
public static CameraShakeEventArgs Create()
{
CameraShakeEventArgs s = ReferencePool.Acquire();
return s;
}
public override void Clear()
{
}
}
}