//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using Bright.Serialization; namespace Game.Config { public partial class Tables { public Config.TbConstMap TbConstMap {get; } public Tables(System.Func<string, ByteBuf> loader) { var tables = new System.Collections.Generic.Dictionary<string, object>(); TbConstMap = new Config.TbConstMap(loader("config_tbconstmap")); tables.Add("Config.TbConstMap", TbConstMap); PostInit(); TbConstMap.Resolve(tables); PostResolve(); } public void TranslateText(System.Func<string, string, string> translator) { TbConstMap.TranslateText(translator); } partial void PostInit(); partial void PostResolve(); } }