//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
namespace Game.Config.Config
{
public partial class TbConstMap
{
private readonly Dictionary _dataMap;
private readonly List _dataList;
public TbConstMap(ByteBuf _buf)
{
_dataMap = new Dictionary();
_dataList = new List();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
Config.ConstCfg _v;
_v = Config.ConstCfg.DeserializeConstCfg(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
PostInit();
}
public Dictionary DataMap => _dataMap;
public List DataList => _dataList;
public Config.ConstCfg GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public Config.ConstCfg Get(int key) => _dataMap[key];
public Config.ConstCfg this[int key] => _dataMap[key];
public void Resolve(Dictionary _tables)
{
foreach(var v in _dataList)
{
v.Resolve(_tables);
}
PostResolve();
}
public void TranslateText(System.Func translator)
{
foreach(var v in _dataList)
{
v.TranslateText(translator);
}
}
partial void PostInit();
partial void PostResolve();
}
}