/*------------------------------------------------------------------------------------- --- 创建人: --- 描 述: --- 创建时间: 2023年1月14日 -------------------------------------------------------------------------------------*/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Game; using TMPro; using Axibug.Runtime; namespace Game { /// /// xx 功能界面 /// public class HPDamageShowUnit : MonoBehaviour { //UIAutoBuild_CtrlDefine public TextMeshProUGUI tmpVal; //UIAutoBuild_CtrlDefine public Animator Anim; public RectTransform rectTransform; public Vector3 targetWorldPos; public void Awake() { //UIAutoBuild_CtrlBind Transform tf = transform; tmpVal = tf.Find("tmpVal").GetComponent(); //UIAutoBuild_CtrlBind Anim = tf.GetComponent(); rectTransform = this.GetComponent(); } void OnEnable() { //UIAutoBuild_EventReg //UIAutoBuild_EventReg } public void SetData(Transform transform,string HP) { SetData(transform.position, HP); } public void SetData(Vector3 worldPos, string HP) { // 转换为屏幕坐标 targetWorldPos = worldPos; Vector3 Pos = Camera.main.WorldToScreenPoint(worldPos); rectTransform.position = Pos; tmpVal.text = HP; Anim.Play("TextUp"); Invoke("EndEff", Anim.GetCurrentAnimatorStateInfo(0).length); } private void Update() { // 转换为屏幕坐标 rectTransform.position = Camera.main.WorldToScreenPoint(targetWorldPos); } public void EndEff() { this.gameObject.SetActive(false); } void OnDisable() { //UIAutoBuild_EventUnReg //UIAutoBuild_EventUnReg } } }