using Axibug;
using Axibug.Event;
namespace Game
{
public class RoleDeadAnimeEndEventArgs : LogicEventArgs
{
public static readonly int EventId = typeof(RoleDeadAnimeEndEventArgs).GetHashCode();
public E_NODE_TYPE Type = E_NODE_TYPE.N_FREE;
public int RoleID = 0;
public int AttackTypeId;//TODO
///
/// 获取加载数据表成功事件编号。
///
public override int Id { get { return EventId; } }
public static RoleDeadAnimeEndEventArgs Create(E_NODE_TYPE type, int roleID)
{
RoleDeadAnimeEndEventArgs s = ReferencePool.Acquire();
s.Type = type;
s.RoleID = roleID;
return s;
}
public override void Clear()
{
Type = E_NODE_TYPE.N_FREE;
RoleID = 0;
}
}
}