using Axibug;
using Axibug.Event;
namespace Game
{
public class HPMPChangeEventArgs : LogicEventArgs
{
public static readonly int EventId = typeof(HPMPChangeEventArgs).GetHashCode();
public E_NODE_TYPE roleType = E_NODE_TYPE.N_FREE;
public int RoleID = 0;
///
/// 获取加载数据表成功事件编号。
///
public override int Id { get { return EventId; } }
public static HPMPChangeEventArgs Create(E_NODE_TYPE type,int roleID)
{
HPMPChangeEventArgs s = ReferencePool.Acquire();
s.RoleID = roleID;
s.roleType = type;
return s;
}
public override void Clear()
{
roleType = E_NODE_TYPE.N_FREE;
RoleID = 0;
}
}
}