//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Game.Config.item { public enum EQuality { /// /// 最差品质 /// WHITE = 1, /// /// 蓝色的 /// BLUE = 2, /// /// 紫色的 /// PURPLE = 3, /// /// 最高品质 /// RED = 4, } }