//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace Game.Config.item
{
public enum EQuality
{
///
/// 最差品质
///
WHITE = 1,
///
/// 蓝色的
///
BLUE = 2,
///
/// 紫色的
///
PURPLE = 3,
///
/// 最高品质
///
RED = 4,
}
}